#include "../../include/mgl/graphics/vertex.h" #include "../../include/mgl/graphics/texture.h" #include "../../include/mgl/mgl.h" void mgl_vertices_draw(mgl_context *context, const mgl_vertex *vertices, size_t vertex_count, mgl_primitive_type primitive_type, mgl_vec2f position) { if(vertex_count == 0) return; context->gl.glPushMatrix(); if(!mgl_texture_current_texture()) { context->gl.glMatrixMode(GL_TEXTURE); context->gl.glLoadIdentity(); } context->gl.glMatrixMode(GL_MODELVIEW); context->gl.glTranslatef(position.x, position.y, 0.0f); context->gl.glVertexPointer(2, GL_FLOAT, sizeof(mgl_vertex), (void*)&vertices[0].position); context->gl.glTexCoordPointer(2, GL_FLOAT, sizeof(mgl_vertex), (void*)&vertices[0].texcoords); context->gl.glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(mgl_vertex), (void*)&vertices[0].color); context->gl.glDrawArrays(mgl_primitive_type_to_gl_mode(primitive_type), 0, vertex_count); context->gl.glPopMatrix(); }