#include "../../include/mgl/graphics/vertex.h" #include "../../include/mgl/mgl.h" void mgl_vertices_draw(mgl_context *context, const mgl_vertex *vertices, size_t vertex_count, mgl_primitive_type primitive_type) { context->gl.glBegin(mgl_primitive_type_to_gl_mode(primitive_type)); for(size_t i = 0; i < vertex_count; ++i) { const mgl_vertex *vertex = &vertices[i]; context->gl.glColor4ub(vertex->color.r, vertex->color.g, vertex->color.b, vertex->color.a); context->gl.glTexCoord2f(vertex->texcoords.x, vertex->texcoords.y); context->gl.glVertex3f(vertex->position.x, vertex->position.y, 0.0f); } context->gl.glEnd(); }