#include "../include/mgl/window.h" #include "../include/mgl/mgl.h" #include #include #define GL_COLOR_BUFFER_BIT 0x00004000 int mgl_window_create(mgl_window *self, const char *title, int width, int height, mgl_window_callback *callback, void *userdata) { return mgl_window_create_with_params(self, title, width, height, DefaultRootWindow(mgl_get_context()->connection), callback, userdata); } int mgl_window_create_with_params(mgl_window *self, const char *title, int width, int height, unsigned long parent_window, mgl_window_callback *callback, void *userdata) { self->window = 0; self->callback = *callback; self->callback_userdata = userdata; mgl_context *context = mgl_get_context(); Colormap color_map = XCreateColormap(context->connection, DefaultRootWindow(context->connection), ((XVisualInfo*)context->visual_info)->visual, AllocNone); if(!color_map) { fprintf(stderr, "XCreateColormap failed\n"); return -1; } XSetWindowAttributes window_attr; window_attr.colormap = color_map; window_attr.event_mask = ExposureMask | KeyPressMask; self->window = XCreateWindow(context->connection, parent_window, 0, 0, width, height, 0, ((XVisualInfo*)context->visual_info)->depth, InputOutput, ((XVisualInfo*)context->visual_info)->visual, CWColormap | CWEventMask, &window_attr); //XFreeColormap(context->connection, color_map); if(!self->window) { fprintf(stderr, "XCreateWindow failed\n"); mgl_window_deinit(self); return -1; } /* TODO: Test utf8 */ XStoreName(context->connection, self->window, title); return 0; } void mgl_window_deinit(mgl_window *self) { mgl_context *context = mgl_get_context(); if(self->window) { XDestroyWindow(context->connection, self->window); self->window = 0; } } static void mgl_window_draw(mgl_window *self) { mgl_context *context = mgl_get_context(); /* TODO: Get window size from window resize event instead */ XWindowAttributes gwa; XGetWindowAttributes(context->connection, self->window, &gwa); context->gl.glViewport(0, 0, gwa.width, gwa.height); context->gl.glClear(GL_COLOR_BUFFER_BIT); context->gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); if(self->callback.draw) self->callback.draw(self, self->callback_userdata); context->glx.glXSwapBuffers(context->connection, self->window); } void mgl_window_show(mgl_window *self) { mgl_context *context = mgl_get_context(); XMapWindow(context->connection, self->window); XFlush(context->connection); /* TODO: Switch current when rendering to another window, and set current to NULL when destroying the currently selected context */ context->glx.glXMakeCurrent(context->connection, self->window, context->glx_context); mgl_window_draw(self); } static void on_receive_x11_event(mgl_window *window, XEvent *xev) { switch(xev->type) { case Expose: mgl_window_draw(window); break; } } void mgl_window_event_poll(mgl_window *self, int timeout_ms) { Display *display = mgl_get_context()->connection; const int x11_fd = ConnectionNumber(display); fd_set in_fds; FD_ZERO(&in_fds); /* TODO: Optimize */ FD_SET(x11_fd, &in_fds); struct timeval tv; tv.tv_sec = timeout_ms / 1000; tv.tv_usec = (timeout_ms * 1000) - (tv.tv_sec * 1000 * 1000); const int num_ready_fds = select(1 + x11_fd, &in_fds, NULL, NULL, &tv); if(num_ready_fds > 0) { XEvent xev; while(XPending(display)) { XNextEvent(display, &xev); on_receive_x11_event(self, &xev); } } }