#include "../include/mgl/window.h" #include "../include/mgl/mgl.h" #include #include /* TODO: check for glx swap control extension string (GLX_EXT_swap_control, etc) */ static void set_vertical_sync_enabled(Window window, int enabled) { int result = 0; mgl_context *context = mgl_get_context(); if(context->gl.glXSwapIntervalEXT) { context->gl.glXSwapIntervalEXT(context->connection, window, enabled ? 1 : 0); } else if(context->gl.glXSwapIntervalMESA) { result = context->gl.glXSwapIntervalMESA(enabled ? 1 : 0); } else if(context->gl.glXSwapIntervalSGI) { result = context->gl.glXSwapIntervalSGI(enabled ? 1 : 0); } else { static int warned = 0; if (!warned) { warned = 1; fprintf(stderr, "Warning: setting vertical sync not supported\n"); } } if(result != 0) fprintf(stderr, "Warning: setting vertical sync failed\n"); } int mgl_window_create(mgl_window *self, const char *title, int width, int height, mgl_window_callback *callback, void *userdata) { return mgl_window_create_with_params(self, title, width, height, DefaultRootWindow(mgl_get_context()->connection), callback, userdata); } int mgl_window_create_with_params(mgl_window *self, const char *title, int width, int height, unsigned long parent_window, mgl_window_callback *callback, void *userdata) { self->window = 0; self->callback = *callback; self->callback_userdata = userdata; mgl_context *context = mgl_get_context(); Colormap color_map = XCreateColormap(context->connection, DefaultRootWindow(context->connection), ((XVisualInfo*)context->visual_info)->visual, AllocNone); if(!color_map) { fprintf(stderr, "XCreateColormap failed\n"); return -1; } XSetWindowAttributes window_attr; window_attr.colormap = color_map; window_attr.event_mask = KeyPressMask; self->window = XCreateWindow(context->connection, parent_window, 0, 0, width, height, 0, ((XVisualInfo*)context->visual_info)->depth, InputOutput, ((XVisualInfo*)context->visual_info)->visual, CWColormap | CWEventMask, &window_attr); XFreeColormap(context->connection, color_map); if(!self->window) { fprintf(stderr, "XCreateWindow failed\n"); mgl_window_deinit(self); return -1; } /* TODO: Test utf8 */ XStoreName(context->connection, self->window, title); XMapWindow(context->connection, self->window); XFlush(context->connection); /* TODO: Switch current when rendering to another window, and set current to NULL when destroying the currently selected context */ context->gl.glXMakeCurrent(context->connection, self->window, context->glx_context); set_vertical_sync_enabled(self->window, 1); context->gl.glEnable(GL_TEXTURE_2D); context->gl.glEnable(GL_BLEND); context->gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); mgl_window_draw(self); return 0; } void mgl_window_deinit(mgl_window *self) { mgl_context *context = mgl_get_context(); if(self->window) { XDestroyWindow(context->connection, self->window); self->window = 0; } } static void on_receive_x11_event(mgl_window *window, XEvent *xev) { } void mgl_window_events_poll(mgl_window *self) { Display *display = mgl_get_context()->connection; const int x11_fd = ConnectionNumber(display); fd_set in_fds; FD_ZERO(&in_fds); /* TODO: Optimize */ FD_SET(x11_fd, &in_fds); struct timeval tv; tv.tv_sec = 0; tv.tv_usec = 0; /*tv.tv_sec = timeout_ms / 1000; tv.tv_usec = (timeout_ms * 1000) - (tv.tv_sec * 1000 * 1000);*/ /* TODO: Is this needed when using XPending? */ const int num_ready_fds = select(1 + x11_fd, &in_fds, NULL, NULL, &tv); if(num_ready_fds > 0) { XEvent xev; while(XPending(display)) { XNextEvent(display, &xev); on_receive_x11_event(self, &xev); } } else if(num_ready_fds == -1) { /* TODO: */ fprintf(stderr, "Disconnected!\n"); } } void mgl_window_draw(mgl_window *self) { mgl_context *context = mgl_get_context(); /* TODO: Get window size from window resize event instead */ XWindowAttributes gwa; XGetWindowAttributes(context->connection, self->window, &gwa); context->gl.glViewport(0, 0, gwa.width, gwa.height); context->gl.glClear(GL_COLOR_BUFFER_BIT); context->gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); if(self->callback.draw) self->callback.draw(self, self->callback_userdata); context->gl.glXSwapBuffers(context->connection, self->window); }