#include "../include/mgl/window.h" #include "../include/mgl/mgl.h" #include #include #include /* TODO: check for glx swap control extension string (GLX_EXT_swap_control, etc) */ static void set_vertical_sync_enabled(Window window, int enabled) { int result = 0; mgl_context *context = mgl_get_context(); if(context->gl.glXSwapIntervalEXT) { context->gl.glXSwapIntervalEXT(context->connection, window, enabled ? 1 : 0); } else if(context->gl.glXSwapIntervalMESA) { result = context->gl.glXSwapIntervalMESA(enabled ? 1 : 0); } else if(context->gl.glXSwapIntervalSGI) { result = context->gl.glXSwapIntervalSGI(enabled ? 1 : 0); } else { static int warned = 0; if (!warned) { warned = 1; fprintf(stderr, "Warning: setting vertical sync not supported\n"); } } if(result != 0) fprintf(stderr, "Warning: setting vertical sync failed\n"); } static void mgl_window_on_resize(mgl_window *self, int width, int height) { mgl_context *context = mgl_get_context(); self->size.x = width; self->size.y = height; context->gl.glViewport(0, 0, self->size.x, self->size.y); context->gl.glMatrixMode(GL_PROJECTION); context->gl.glLoadIdentity(); context->gl.glOrtho(0.0, width, height, 0.0, -1.0, 1.0); } int mgl_window_create(mgl_window *self, const char *title, int width, int height, mgl_window_callback *callback) { return mgl_window_create_with_params(self, title, width, height, DefaultRootWindow(mgl_get_context()->connection), callback); } int mgl_window_create_with_params(mgl_window *self, const char *title, int width, int height, unsigned long parent_window, mgl_window_callback *callback) { self->window = 0; self->callback = *callback; mgl_context *context = mgl_get_context(); Colormap color_map = XCreateColormap(context->connection, DefaultRootWindow(context->connection), ((XVisualInfo*)context->visual_info)->visual, AllocNone); if(!color_map) { fprintf(stderr, "XCreateColormap failed\n"); return -1; } XSetWindowAttributes window_attr; window_attr.colormap = color_map; window_attr.event_mask = KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | Button1MotionMask | Button2MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask | ButtonMotionMask | StructureNotifyMask; window_attr.bit_gravity = NorthWestGravity; self->window = XCreateWindow(context->connection, parent_window, 0, 0, width, height, 0, ((XVisualInfo*)context->visual_info)->depth, InputOutput, ((XVisualInfo*)context->visual_info)->visual, CWColormap | CWEventMask | CWBitGravity, &window_attr); XFreeColormap(context->connection, color_map); if(!self->window) { fprintf(stderr, "XCreateWindow failed\n"); mgl_window_deinit(self); return -1; } /* TODO: Test utf8 */ XStoreName(context->connection, self->window, title); XMapWindow(context->connection, self->window); XFlush(context->connection); /* TODO: Switch current when rendering to another window, and set current to NULL when destroying the currently selected context */ context->gl.glXMakeCurrent(context->connection, self->window, context->glx_context); set_vertical_sync_enabled(self->window, 1); context->gl.glEnable(GL_TEXTURE_2D); context->gl.glEnable(GL_BLEND); context->gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); XWindowAttributes gwa; gwa.width = 0; gwa.height = 0; XGetWindowAttributes(context->connection, self->window, &gwa); Window dummy_w; int dummy_i; unsigned int dummy_u; XQueryPointer(context->connection, self->window, &dummy_w, &dummy_w, &dummy_i, &dummy_i, &self->cursor_position.x, &self->cursor_position.y, &dummy_u); mgl_window_on_resize(self, gwa.width, gwa.height); mgl_window_draw(self); return 0; } void mgl_window_deinit(mgl_window *self) { mgl_context *context = mgl_get_context(); if(self->window) { XDestroyWindow(context->connection, self->window); self->window = 0; } } static void mgl_window_on_receive_event(mgl_window *self, XEvent *xev) { switch(xev->type) { case ConfigureNotify: { while(XCheckTypedWindowEvent(mgl_get_context()->connection, self->window, ConfigureNotify, xev)) {} if(xev->xconfigure.width != self->size.x || xev->xconfigure.height != self->size.x) { mgl_window_on_resize(self, xev->xconfigure.width, xev->xconfigure.height); /*fprintf(stderr, "resize!\n");*/ } break; } case MotionNotify: { while(XCheckTypedWindowEvent(mgl_get_context()->connection, self->window, MotionNotify, xev)) {} self->cursor_position.x = xev->xmotion.x; self->cursor_position.y = xev->xmotion.y; break; } } } void mgl_window_events_poll(mgl_window *self) { Display *display = mgl_get_context()->connection; const int x11_fd = ConnectionNumber(display); fd_set in_fds; FD_ZERO(&in_fds); /* TODO: Optimize */ FD_SET(x11_fd, &in_fds); struct timeval tv; tv.tv_sec = 0; tv.tv_usec = 0; /*tv.tv_sec = timeout_ms / 1000; tv.tv_usec = (timeout_ms * 1000) - (tv.tv_sec * 1000 * 1000);*/ /* TODO: Is this needed when using XPending? */ /*const int num_ready_fds = select(1 + x11_fd, &in_fds, NULL, NULL, &tv);*/ const int num_ready_fds = 1; if(num_ready_fds > 0) { XEvent xev; while(self->window && XPending(display)) { XNextEvent(display, &xev); mgl_window_on_receive_event(self, &xev); } } else if(num_ready_fds == -1 && errno != EINTR) { /* TODO: */ fprintf(stderr, "Disconnected!\n"); } } void mgl_window_draw(mgl_window *self) { mgl_context *context = mgl_get_context(); context->gl.glClear(GL_COLOR_BUFFER_BIT); context->gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); if(self->callback.draw) self->callback.draw(self, self->callback.userdata); context->gl.glXSwapBuffers(context->connection, self->window); }