#include "../../include/mgl/window/window.h" #include "../../include/mgl/mgl.h" #include #include #include /* TODO: check for glx swap control extension string (GLX_EXT_swap_control, etc) */ static void set_vertical_sync_enabled(Window window, int enabled) { int result = 0; mgl_context *context = mgl_get_context(); if(context->gl.glXSwapIntervalEXT) { context->gl.glXSwapIntervalEXT(context->connection, window, enabled ? 1 : 0); } else if(context->gl.glXSwapIntervalMESA) { result = context->gl.glXSwapIntervalMESA(enabled ? 1 : 0); } else if(context->gl.glXSwapIntervalSGI) { result = context->gl.glXSwapIntervalSGI(enabled ? 1 : 0); } else { static int warned = 0; if (!warned) { warned = 1; fprintf(stderr, "Warning: setting vertical sync not supported\n"); } } if(result != 0) fprintf(stderr, "Warning: setting vertical sync failed\n"); } static void mgl_window_on_resize(mgl_window *self, int width, int height) { mgl_context *context = mgl_get_context(); self->size.x = width; self->size.y = height; context->gl.glViewport(0, 0, self->size.x, self->size.y); context->gl.glMatrixMode(GL_PROJECTION); context->gl.glLoadIdentity(); context->gl.glOrtho(0.0, width, height, 0.0, -1.0, 1.0); } int mgl_window_create(mgl_window *self, const char *title, int width, int height) { return mgl_window_create_with_params(self, title, width, height, 0); } static int mgl_window_init(mgl_window *self, const char *title, int width, int height, mgl_window_handle parent_window, Window existing_window) { self->window = 0; mgl_context *context = mgl_get_context(); if(parent_window == 0) parent_window = DefaultRootWindow(context->connection); Colormap color_map = XCreateColormap(context->connection, DefaultRootWindow(context->connection), ((XVisualInfo*)context->visual_info)->visual, AllocNone); if(!color_map) { fprintf(stderr, "XCreateColormap failed\n"); return -1; } XSetWindowAttributes window_attr; window_attr.colormap = color_map; window_attr.event_mask = KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | Button1MotionMask | Button2MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask | ButtonMotionMask | StructureNotifyMask; window_attr.bit_gravity = NorthWestGravity; if(existing_window) { if(!XChangeWindowAttributes(context->connection, existing_window, CWColormap | CWEventMask | CWBitGravity, &window_attr)) { fprintf(stderr, "XChangeWindowAttributes failed\n"); XFreeColormap(context->connection, color_map); return -1; } XFreeColormap(context->connection, color_map); self->window = existing_window; } else { self->window = XCreateWindow(context->connection, parent_window, 0, 0, width, height, 0, ((XVisualInfo*)context->visual_info)->depth, InputOutput, ((XVisualInfo*)context->visual_info)->visual, CWColormap | CWEventMask | CWBitGravity, &window_attr); XFreeColormap(context->connection, color_map); if(!self->window) { fprintf(stderr, "XCreateWindow failed\n"); mgl_window_deinit(self); return -1; } XStoreName(context->connection, self->window, title); XMapWindow(context->connection, self->window); } XFlush(context->connection); /* TODO: Switch current when rendering to another window, and set current to NULL when destroying the currently selected context */ context->gl.glXMakeCurrent(context->connection, self->window, context->glx_context); set_vertical_sync_enabled(self->window, 1); context->gl.glEnable(GL_TEXTURE_2D); context->gl.glEnable(GL_BLEND); context->gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); context->gl.glEnableClientState(GL_VERTEX_ARRAY); context->gl.glEnableClientState(GL_COLOR_ARRAY); context->gl.glEnableClientState(GL_TEXTURE_COORD_ARRAY); XWindowAttributes gwa; gwa.width = 0; gwa.height = 0; XGetWindowAttributes(context->connection, self->window, &gwa); Window dummy_w; int dummy_i; unsigned int dummy_u; XQueryPointer(context->connection, self->window, &dummy_w, &dummy_w, &dummy_i, &dummy_i, &self->cursor_position.x, &self->cursor_position.y, &dummy_u); mgl_window_on_resize(self, gwa.width, gwa.height); return 0; } int mgl_window_create_with_params(mgl_window *self, const char *title, int width, int height, mgl_window_handle parent_window) { return mgl_window_init(self, title, width, height, parent_window, None); } int mgl_window_init_from_existing_window(mgl_window *self, mgl_window_handle existing_window) { return mgl_window_init(self, "", 0, 0, 0, existing_window); } void mgl_window_deinit(mgl_window *self) { mgl_context *context = mgl_get_context(); if(self->window) { XDestroyWindow(context->connection, self->window); self->window = 0; } } static void mgl_window_on_receive_event(mgl_window *self, XEvent *xev) { switch(xev->type) { case ConfigureNotify: { while(XCheckTypedWindowEvent(mgl_get_context()->connection, self->window, ConfigureNotify, xev)) {} if(xev->xconfigure.width != self->size.x || xev->xconfigure.height != self->size.x) { mgl_window_on_resize(self, xev->xconfigure.width, xev->xconfigure.height); /*fprintf(stderr, "resize!\n");*/ } break; } case MotionNotify: { while(XCheckTypedWindowEvent(mgl_get_context()->connection, self->window, MotionNotify, xev)) {} self->cursor_position.x = xev->xmotion.x; self->cursor_position.y = xev->xmotion.y; break; } } } void mgl_window_clear(mgl_window *self, mgl_color color) { mgl_context *context = mgl_get_context(); context->gl.glClear(GL_COLOR_BUFFER_BIT); context->gl.glClearColor((float)color.r / 255.0f, (float)color.g / 255.0f, (float)color.b / 255.0f, (float)color.a / 255.0f); } bool mgl_window_poll_event(mgl_window *self, mgl_event *event) { /* TODO: Use |event| */ Display *display = mgl_get_context()->connection; if(XPending(display)) { XEvent xev; /* TODO: Move to window struct */ XNextEvent(display, &xev); mgl_window_on_receive_event(self, &xev); return true; } else { return false; } } void mgl_window_display(mgl_window *self) { mgl_context *context = mgl_get_context(); context->gl.glXSwapBuffers(context->connection, self->window); }