#include #include #include #include #include #include typedef struct { mgl_texture *texture; } Userdata; static void draw(mgl_window *window, void *userdata) { mgl_context *context = mgl_get_context(); Userdata *u = userdata; mgl_rectangle rect = { .color = { 1.0f, 0.0f, 0.0f, 1.0f }, .position = { 0.0f, 0.0f }, .size = { 100.0f, 500.0f } }; mgl_rectangle_draw(context, &rect); mgl_sprite sprite; mgl_sprite_init(&sprite, u->texture, 10.0f, 0.0f); mgl_sprite_set_color(&sprite, 1.0f, 1.0f, 1.0f, 0.5f); mgl_sprite_draw(context, &sprite); } int main(int argc, char **argv) { if(mgl_init() != 0) return 1; mgl_texture texture; Userdata userdata; userdata.texture = &texture; mgl_window_callback window_callback; window_callback.userdata = &userdata; window_callback.draw = draw; mgl_window window; if(mgl_window_create(&window, "mgl", 1280, 720, &window_callback) != 0) return 1; if(mgl_texture_load_from_file(&texture, "X11.png") != 0) return 1; for(;;) { mgl_window_events_poll(&window); mgl_window_draw(&window); } mgl_texture_unload(&texture); mgl_window_deinit(&window); mgl_deinit(); return 0; }