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-rw-r--r--src/mgui/button.c3
-rw-r--r--src/mgui/list.c38
-rw-r--r--src/mgui/widget.c9
3 files changed, 37 insertions, 13 deletions
diff --git a/src/mgui/button.c b/src/mgui/button.c
index d8d0c58..c6b65d5 100644
--- a/src/mgui/button.c
+++ b/src/mgui/button.c
@@ -47,9 +47,10 @@ void mgui_button_on_event(mgui_button *self, mgl_window *window, mgl_event *even
}
}
-void mgui_button_draw(mgui_button *self, mgl_window *window) {
+mgl_vec2i mgui_button_draw(mgui_button *self, mgl_window *window) {
(void)window;
self->background.size = mgl_text_get_bounds(&self->label);
mgl_rectangle_draw(mgl_get_context(), &self->background);
mgl_text_draw(mgl_get_context(), &self->label);
+ return (mgl_vec2i){ self->background.size.x, self->background.size.y };
}
diff --git a/src/mgui/list.c b/src/mgui/list.c
index 8dc4283..320b448 100644
--- a/src/mgui/list.c
+++ b/src/mgui/list.c
@@ -1,6 +1,5 @@
#include "../../include/mgui/list.h"
#include "../../include/alloc.h"
-#include <mgl/mgl.h>
#include <assert.h>
mgui_list* mgui_list_create(mgui_list_direction direction) {
@@ -55,11 +54,36 @@ void mgui_list_on_event(mgui_list *self, mgl_window *window, mgl_event *event) {
}
}
-void mgui_list_draw(mgui_list *self, mgl_window *window) {
- mgl_context *context = mgl_get_context();
- context->gl.glTranslatef(self->position.x, self->position.y, 0.0f);
- for(size_t i = 0; i < self->num_items; ++i) {
- mgui_widget_draw(self->items[i], window);
+static int max_int(int a, int b) {
+ return a >= b ? a : b;
+}
+
+mgl_vec2i mgui_list_draw(mgui_list *self, mgl_window *window) {
+ mgl_vec2i position = self->position;
+ mgl_vec2i size = (mgl_vec2i){ 0, 0 };
+
+ switch(self->direction) {
+ case MGUI_LIST_HORIZONITAL: {
+ for(size_t i = 0; i < self->num_items; ++i) {
+ mgui_widget_set_position(self->items[i], position);
+ const mgl_vec2i widget_size = mgui_widget_draw(self->items[i], window);
+ size.x += widget_size.x;
+ size.y = max_int(size.y, widget_size.y);
+ position.x += widget_size.x;
+ }
+ break;
+ }
+ case MGUI_LIST_VERTICAL: {
+ for(size_t i = 0; i < self->num_items; ++i) {
+ mgui_widget_set_position(self->items[i], position);
+ const mgl_vec2i widget_size = mgui_widget_draw(self->items[i], window);
+ size.x = max_int(size.x, widget_size.x);
+ size.y += widget_size.y;
+ position.y += widget_size.y;
+ }
+ break;
+ }
}
- context->gl.glLoadIdentity(); /* TODO: Remove, but what about glRotatef above */
+
+ return size;
}
diff --git a/src/mgui/widget.c b/src/mgui/widget.c
index 242174d..f35ff05 100644
--- a/src/mgui/widget.c
+++ b/src/mgui/widget.c
@@ -36,13 +36,12 @@ void mgui_widget_on_event(mgui_widget *self, mgl_window *window, mgl_event *even
}
}
-void mgui_widget_draw(mgui_widget *self, mgl_window *window) {
+mgl_vec2i mgui_widget_draw(mgui_widget *self, mgl_window *window) {
switch(self->type) {
case MGUI_WIDGET_LIST:
- mgui_list_draw(mgui_widget_to_list(self), window);
- break;
+ return mgui_list_draw(mgui_widget_to_list(self), window);
case MGUI_WIDGET_BUTTON:
- mgui_button_draw(mgui_widget_to_button(self), window);
- break;
+ return mgui_button_draw(mgui_widget_to_button(self), window);
}
+ return (mgl_vec2i){ 0, 0 };
}