#include "../../include/mgui/list.h" #include "../../include/alloc.h" #include #include /* TODO: Optimize for lists with 2 items or less by setting |items| and |items_capacity| to the first and second item if num_items <= 2. */ mgui_list* mgui_list_create(mgui_list_direction direction) { mgui_list *list = mgui_alloc(sizeof(mgui_list)); mgui_widget_init(&list->widget, MGUI_WIDGET_LIST); list->direction = direction; list->position = (mgl_vec2i){ 0, 0 }; list->background_color = (mgl_color){ 0, 0, 0, 0 }; list->items = NULL; list->items_capacity = 0; list->num_items = 0; return list; } void mgui_list_destroy(mgui_list *list) { for(size_t i = 0; i < list->num_items; ++i) { mgui_widget_destroy(list->items[i]); } mgui_free(list->items); mgui_free(list); } mgui_widget* mgui_list_to_widget(mgui_list *list) { return &list->widget; } mgui_list* mgui_widget_to_list(mgui_widget *widget) { assert(widget->type == MGUI_WIDGET_LIST); return (mgui_list*)widget; } void mgui_list_set_position(mgui_list *self, mgl_vec2i position) { self->position = position; } void mgui_list_set_width(mgui_list *self, int width) { /* TODO: if direction is horizontal then put the widget in the center of its area */ /* TODO: put the widget in the center for vertical as well, for items with a max size */ /* TODO: support max size for widgets */ if(self->direction == MGUI_LIST_VERTICAL) { for(size_t i = 0; i < self->num_items; ++i) { mgui_widget_set_width(self->items[i], width); } } } void mgui_list_set_background_color(mgui_list *self, mgl_color color) { self->background_color = color; } static void mgui_list_ensure_capacity(mgui_list *self, size_t new_capacity) { if(self->items_capacity >= new_capacity) return; size_t capacity = self->items_capacity; if(capacity == 0) capacity = 8; while(capacity < new_capacity) { capacity = capacity + (capacity >> 1); /* capacity *= 1.5 */ } self->items = mgui_realloc(self->items, capacity); self->items_capacity = capacity; } void mgui_list_append(mgui_list *self, mgui_widget *widget) { mgui_list_ensure_capacity(self, (self->num_items + 1) * sizeof(mgui_widget*)); self->items[self->num_items] = widget; ++self->num_items; } void mgui_list_on_event(mgui_list *self, mgl_window *window, mgl_event *event) { for(size_t i = 0; i < self->num_items; ++i) { mgui_widget_on_event(self->items[i], window, event); } } static int max_int(int a, int b) { return a >= b ? a : b; } /* TODO: Check if visible in scissor */ mgl_vec2i mgui_list_draw(mgui_list *self, mgl_window *window) { mgl_vec2i position = self->position; /* TODO: */ mgl_vec2i size = (mgl_vec2i){ 0, 0 }; /* TODO: if(self->background_color.a > 0) { mgl_rectangle rect = { .position = { self->position.x, self->position.y }, .size = { self->size.x, self->size.y }, .color = self->background_color }; mgl_rectangle_draw(mgl_get_context(), &rect); } */ /* TODO: Set scissor for each draw widget */ switch(self->direction) { case MGUI_LIST_HORIZONITAL: { for(size_t i = 0; i < self->num_items; ++i) { mgui_widget_set_position(self->items[i], position); const mgl_vec2i widget_size = mgui_widget_draw(self->items[i], window); size.x += widget_size.x; size.y = max_int(size.y, widget_size.y); position.x += widget_size.x; } break; } case MGUI_LIST_VERTICAL: { for(size_t i = 0; i < self->num_items; ++i) { mgui_widget_set_position(self->items[i], position); const mgl_vec2i widget_size = mgui_widget_draw(self->items[i], window); size.x = max_int(size.x, widget_size.x); size.y += widget_size.y; position.y += widget_size.y; } break; } } return size; }