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-rw-r--r--include/mglpp/graphics/Shader.hpp2
-rw-r--r--include/mglpp/window/Window.hpp2
2 files changed, 3 insertions, 1 deletions
diff --git a/include/mglpp/graphics/Shader.hpp b/include/mglpp/graphics/Shader.hpp
index 2d1336d..e2bb1ad 100644
--- a/include/mglpp/graphics/Shader.hpp
+++ b/include/mglpp/graphics/Shader.hpp
@@ -2,6 +2,7 @@
#define MGLPP_SHADER_HPP
#include "../system/vec.hpp"
+#include "../graphics/Color.hpp"
extern "C" {
#include <mgl/graphics/shader.h>
@@ -24,6 +25,7 @@ namespace mgl {
bool load_from_file(const char *filepath, Type type);
bool set_uniform(const char *name, float value);
bool set_uniform(const char *name, vec2f value);
+ bool set_uniform(const char *name, Color color);
bool is_valid() const;
diff --git a/include/mglpp/window/Window.hpp b/include/mglpp/window/Window.hpp
index f25e63e..d355db7 100644
--- a/include/mglpp/window/Window.hpp
+++ b/include/mglpp/window/Window.hpp
@@ -66,7 +66,7 @@ namespace mgl {
void clear(Color color = Color(0, 0, 0, 255));
void draw(Drawable &drawable, Shader *shader = nullptr);
- void draw(const Vertex *vertices, size_t vertex_count, PrimitiveType primitive_type, Shader *shader = nullptr);
+ void draw(const Vertex *vertices, size_t vertex_count, PrimitiveType primitive_type, mgl::vec2f position, Shader *shader = nullptr);
void display();
void set_visible(bool visible);