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C++ wrapper for Minimal Graphics Library
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Author
2024-12-04
XSync->XFlush
dec05eba
2024-11-27
Add Window::inject_x11_event
dec05eba
2024-11-27
Only do XCheckTypedWindowEvent if not injected event
dec05eba
2024-11-26
Add mgl_is_connected_to_display_server and mgl_ping_display_server to keep ↵
dec05eba
status of connection
2024-11-24
Throw InitException on mglpp init failure
dec05eba
2024-11-12
m
dec05eba
2024-11-12
Fix text height (undefined variable use)
dec05eba
2024-11-12
Fix multiline text height
dec05eba
2024-09-14
Default value for vertices draw position
dec05eba
2024-09-11
Fix incorrect position for Text::find_character_pos
dec05eba
2024-09-10
fix mgl_text_set_max_width
dec05eba
2024-09-10
Rows count from 1
dec05eba
2024-09-10
Add Text::set_max_width and Text::set_max_rows
dec05eba
2024-09-01
Comments
dec05eba
2024-08-26
Move FloatRect to Rect
dec05eba
2024-08-24
Add missing cleanup for egl context
dec05eba
2024-08-24
Vertices: fix alpha blending when window background is transparent, add ↵
dec05eba
uniform for color, add position for vertices draw
2024-08-19
Implement c++ version of mgl_texture_init_reference_existing_gl_texture
dec05eba
2024-08-11
output debug message: gsr -> mgl
dec05eba
2024-08-11
fix incorrect sprite_set_height, add sprite_set_width
dec05eba
2024-08-10
Make libglx optional (alpine doesn't have it)
dec05eba
2024-08-09
text always set dirty when setting string or font
dec05eba
2024-08-07
Add mgl_window_get_egl_display
dec05eba
2024-08-07
load eglGetProcAddress
dec05eba
2024-08-05
Add comment
dec05eba
2024-08-05
Unload texture if texture loading fails
dec05eba
2024-08-05
Add ignore dirs
dec05eba
2024-08-05
Expose mgl to parent project
dec05eba
2024-08-05
Add meson build
dec05eba
2024-08-04
egl: fix transparent window
dec05eba
2024-08-04
Add option to choose render api (glx or egl) in window creation
dec05eba
2024-08-03
Fix compile error
dec05eba
2024-08-03
Add notification window type
dec05eba
2024-08-03
text get bounds return character size if string is empty
dec05eba
2024-08-02
Fix background clear color when using window transparency
dec05eba
2024-08-02
Ensure correct blending function for transparent window
dec05eba
2024-07-31
Add mipmap, texture load from memory
dec05eba
2024-07-31
Flush after window move/resize
dec05eba
2024-07-31
Robustness
dec05eba
2024-07-25
Update to latest mgl, adds option to hide decorations on window create
dec05eba
2024-05-09
Fix build after gcc update (function pointer cast)
dec05eba
2024-03-04
Set context to NULL before destroying
dec05eba
2024-01-08
nvidia: flush on swap buffer (__GL_MaxFramesAllowed=1)
dec05eba
2023-12-14
Update mgl
dec05eba
2023-12-08
m
dec05eba
2023-12-08
Transient for window option
dec05eba
2023-12-08
Set wm client machine
dec05eba
2023-12-08
Add class hint, wm name, window type
dec05eba
2023-09-11
right-alt/altgr should count as alt modifier
dec05eba
2023-09-03
Remove debug output
dec05eba
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