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2024-08-05Add meson builddec05eba
2024-08-04egl: fix transparent windowdec05eba
2024-08-04Add option to choose render api (glx or egl) in window creationdec05eba
2024-08-03Fix compile errordec05eba
2024-08-03Add notification window typedec05eba
2024-08-03text get bounds return character size if string is emptydec05eba
2024-08-02Fix background clear color when using window transparencydec05eba
2024-08-02Ensure correct blending function for transparent windowdec05eba
2024-07-31Add mipmap, texture load from memorydec05eba
2024-07-31Flush after window move/resizedec05eba
2024-07-31Robustnessdec05eba
2024-07-25Update to latest mgl, adds option to hide decorations on window createdec05eba
2024-05-09Fix build after gcc update (function pointer cast)dec05eba
2024-03-04Set context to NULL before destroyingdec05eba
2024-01-08nvidia: flush on swap buffer (__GL_MaxFramesAllowed=1)dec05eba
2023-12-14Update mgldec05eba
2023-12-08mdec05eba
2023-12-08Transient for window optiondec05eba
2023-12-08Set wm client machinedec05eba
2023-12-08Add class hint, wm name, window typedec05eba
2023-09-11right-alt/altgr should count as alt modifierdec05eba
2023-09-03Remove debug outputdec05eba
2023-08-25Add missing low latency functions for windowdec05eba
2023-08-25mdec05eba
2023-08-25Dont enable low latency mode by default since it increases cpu usagedec05eba
2023-08-25Only limit fps to monitor if vsync is enableddec05eba
2023-08-25Add monitor events, limit fps to monitor the window is in, reduce latency ↵dec05eba
(glFinish, fps limit)
2023-08-22Correct background colordec05eba
2023-07-09constdec05eba
2023-06-30Cleanup window deinitdec05eba
2023-06-27XInternAtom create if not existsdec05eba
2023-06-27Update stb imagedec05eba
2023-06-25xmappingdec05eba
2023-06-25XRefreshKeyboardMappingdec05eba
2023-01-21fix: set prev codepoint in text renderdec05eba
2023-01-17mdec05eba
2023-01-17Add option to set window background colordec05eba
This window background color is different than window.clear(color) because this window color is the background color if the window itself, which means if there is a delay between creating the window and the first frame display then the window background color is black, but if window color is set then that color will be displayed instead. Normally you want to set the window background color to the same color as the color you use in window.clear(color).
2023-01-14Eliminate resize flicker by setting window gravity to NorthWestdec05eba
2023-01-14Set clear color before clear, fixes black background on first framedec05eba
2023-01-14Improve resize performance by setting back pixel instead of back pixmapdec05eba
2023-01-07Window: add functions to set fullscreen state, vsync statedec05eba
2022-12-18Revert clipboard lazydec05eba
2022-12-18Do lazy get clipboard version, get as much data as possible at once. This ↵dec05eba
seems to be the only reliable method and other programs do this
2022-12-18Fix issue where images cant be pasted from clipboard if mgl is the first ↵dec05eba
application that uses image/--- atoms
2022-12-18Attempt to do clipboard get property for large data (incr). Should fix ↵dec05eba
clipboard image pasting on wayland
2022-12-11Fix pasting text from mgl to other applicationsdec05eba
2022-12-02Sprite: add get_size, which returns the texture size and takes into account ↵dec05eba
scaling
2022-11-06Set event type unknown on invalid eventdec05eba
2022-11-05Only allow text in mgl_window_get_clipboard_stringdec05eba
2022-11-03Sprite: set_sizedec05eba