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C++ wrapper for Minimal Graphics Library
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2024-09-10
Add Text::set_max_width and Text::set_max_rows
dec05eba
2024-08-24
Vertices: fix alpha blending when window background is transparent, add ↵
dec05eba
uniform for color, add position for vertices draw
2024-08-19
Implement c++ version of mgl_texture_init_reference_existing_gl_texture
dec05eba
2024-08-11
fix incorrect sprite_set_height, add sprite_set_width
dec05eba
2024-08-05
Unload texture if texture loading fails
dec05eba
2024-07-31
Add mipmap, texture load from memory
dec05eba
2024-07-25
Update to latest mgl, adds option to hide decorations on window create
dec05eba
2022-12-02
Sprite: add get_size, which returns the texture size and takes into account ↵
dec05eba
scaling
2022-11-03
Sprite: set_size
dec05eba
2022-03-30
Add move assignment to texture, fix move constructor not setting owner field
dec05eba
2022-03-30
Proper y offset for text, add option to create hidden window and add ↵
dec05eba
function to make it visible (map, unmap), fix incorrect copy/move text
2021-11-27
Use correct offset for font y position
dec05eba
2021-11-26
Allow reloading images, textures and memory mapped files
dec05eba
2021-11-18
Move glyph creation for text to render function instead of in set string, ↵
dec05eba
clear font glyph background before rendering the text
2021-11-18
Disable copy constructors for opengl resource items
dec05eba
2021-11-17
Readd kerning
dec05eba
2021-11-16
Implement all interfaces to mgl
dec05eba
2021-11-07
Fix text rendering getting corrupt at copy/move constructor
dec05eba
2021-11-07
Fix exit being called when closing window, respond to wm ping, add is_open ↵
dec05eba
function to window
2021-11-03
Use event structure in poll_event
dec05eba
2021-10-29
More, todo interfaces
dec05eba
2021-10-22
Use shader
dec05eba
2021-10-22
Add vertex buffer
dec05eba
2021-10-19
Change event layout to similar to same as sfml
dec05eba
2021-10-19
Use uint8_t for color instead of float
dec05eba
2021-10-18
Initial commit with an example
dec05eba