From 61b2725ef174e4cec734e29bce4f69d6fcd2a813 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Sat, 24 Aug 2024 13:54:14 +0200 Subject: Vertices: fix alpha blending when window background is transparent, add uniform for color, add position for vertices draw --- src/graphics/Shader.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/graphics') diff --git a/src/graphics/Shader.cpp b/src/graphics/Shader.cpp index 2bdc9b2..111f39d 100644 --- a/src/graphics/Shader.cpp +++ b/src/graphics/Shader.cpp @@ -34,6 +34,10 @@ namespace mgl { return mgl_shader_program_set_uniform_vec2f(&shader_program, name, { value.x, value.y }) == 0; } + bool Shader::set_uniform(const char *name, Color color) { + return mgl_shader_program_set_uniform_color(&shader_program, name, { color.r, color.g, color.b, color.a }) == 0; + } + bool Shader::is_valid() const { return shader_program.id != 0; } -- cgit v1.2.3