#include "../../include/mglpp/graphics/Sprite.hpp" #include "../../include/mglpp/graphics/Texture.hpp" extern "C" { #include } namespace mgl { Sprite::Sprite() : Sprite(nullptr, vec2f(0.0f, 0.0f)) {} Sprite::Sprite(Texture *texture, vec2f position) : texture(texture) { mgl_sprite_init(&sprite, texture ? texture->internal_texture() : nullptr); set_position(position); } Sprite::~Sprite() { } void Sprite::set_texture(Texture *texture) { this->texture = texture; mgl_sprite_set_texture(&sprite, texture ? texture->internal_texture() : nullptr); } void Sprite::set_position(vec2f position) { mgl_sprite_set_position(&sprite, {position.x, position.y}); } void Sprite::set_color(Color color) { mgl_sprite_set_color(&sprite, {color.r, color.g, color.b, color.a}); } vec2f Sprite::get_position() const { return { sprite.position.x, sprite.position.y }; } void Sprite::set_scale(vec2f scale) { sprite.scale = { scale.x, scale.y }; } void Sprite::set_scale(float scale) { sprite.scale = { scale, scale }; } void Sprite::set_rotation(float degrees) { mgl_sprite_set_rotation(&sprite, degrees); } void Sprite::set_origin(vec2f origin) { mgl_sprite_set_origin(&sprite, *(mgl_vec2f*)&origin); } vec2f Sprite::get_scale() const { return { sprite.scale.x, sprite.scale.y }; } const Texture* Sprite::get_texture() const { return texture; } void Sprite::draw(Window&) { mgl_sprite_draw(mgl_get_context(), &sprite); } }