#include "../../include/mglpp/graphics/Texture.hpp" #include "../../include/mglpp/graphics/Image.hpp" namespace mgl { Texture::Texture() { texture.id = 0; } Texture::~Texture() { if(owned) mgl_texture_unload(&texture); } // static Texture Texture::reference(mgl_texture ref) { Texture instance; instance.texture = ref; instance.owned = false; return instance; } bool Texture::load_from_file(const char *filepath, const LoadOptions load_options) { if(texture.id) return false; if(mgl_texture_init(&texture) != 0) return false; mgl_texture_load_options texture_load_options = { load_options.compressed, load_options.pixel_coordinates }; return mgl_texture_load_from_file(&texture, filepath, &texture_load_options) == 0; } bool Texture::load_from_image(Image &image, const LoadOptions load_options) { if(texture.id) return false; if(mgl_texture_init(&texture) != 0) return false; mgl_texture_load_options texture_load_options = { load_options.compressed, load_options.pixel_coordinates }; return mgl_texture_load_from_image(&texture, image.internal_image(), &texture_load_options) == 0; } vec2i Texture::get_size() const { return { texture.width, texture.height }; } bool Texture::is_valid() const { return texture.id != 0; } mgl_texture* Texture::internal_texture() { return &texture; } }