#include "../include/mglpp/mglpp.hpp" extern "C" { #include } namespace mgl { Init::Init(WindowSystem window_system) { if(mgl_init((mgl_window_system)window_system) != 0) throw InitException(); } Init::~Init() { mgl_deinit(); } bool Init::is_connected_to_display_server() { return mgl_is_connected_to_display_server(); } void Init::ping_display_server() { return mgl_ping_display_server(); } }