#include "../../include/mglpp/window/Window.hpp" #include "../../include/mglpp/window/Event.hpp" #include "../../include/mglpp/graphics/Drawable.hpp" #include "../../include/mglpp/graphics/Shader.hpp" extern "C" { #include #include #include } namespace mgl { Window::Window() { window.window = 0; } Window::~Window() { if(window.window) mgl_window_deinit(&window); } bool Window::create(const char *title, CreateParams create_params) { if(window.window) return false; return mgl_window_create(&window, title, (mgl_window_create_params*)&create_params) == 0; } bool Window::create(WindowHandle existing_window) { if(window.window) return false; return mgl_window_init_from_existing_window(&window, existing_window) == 0; } bool Window::poll_event(Event &event) { return mgl_window_poll_event(&window, (mgl_event*)&event); } void Window::clear(Color color) { mgl_window_clear(&window, mgl_color{color.r, color.g, color.b, color.a}); } void Window::draw(Drawable &drawable, Shader *shader) { // TODO: Make the opengl context active for this thread and window, if it already isn't if(shader) Shader::use(shader); drawable.draw(*this); if(shader) Shader::use(nullptr); } void Window::draw(const Vertex *vertices, size_t vertex_count, PrimitiveType primitive_type, Shader *shader) { // TODO: Make the opengl context active for this thread and window, if it already isn't if(shader) Shader::use(shader); mgl_context *context = mgl_get_context(); mgl_vertices_draw(context, (const mgl_vertex*)vertices, vertex_count, (mgl_primitive_type)primitive_type, { 0.0f, 0.0f }); if(shader) Shader::use(nullptr); } void Window::display() { mgl_window_display(&window); } void Window::set_visible(bool visible) { mgl_window_set_visible(&window, visible); } bool Window::is_open() const { return mgl_window_is_open(&window); } bool Window::has_focus() const { return mgl_window_has_focus(&window); } void Window::close() { mgl_window_close(&window); } void Window::set_title(const char *title) { mgl_window_set_title(&window, title); } void Window::set_framerate_limit(unsigned int fps) { mgl_window_set_framerate_limit(&window, fps); } void Window::set_key_repeat_enabled(bool enabled) { mgl_window_set_key_repeat_enabled(&window, enabled); } void Window::set_cursor_visible(bool visible) { mgl_window_set_cursor_visible(&window, visible); } vec2i Window::get_size() const { return { window.size.x, window.size.y }; } void Window::set_size(mgl::vec2i size) { mgl_window_set_size(&window, { size.x, size.y }); } void Window::set_position(mgl::vec2i position) { mgl_window_set_position(&window, { position.x, position.y }); } void Window::set_size_limits(mgl::vec2i minimum, mgl::vec2i maximum) { mgl_window_set_size_limits(&window, { minimum.x, minimum.y }, { maximum.x, maximum.y }); } vec2i Window::get_mouse_position() const { return { window.cursor_position.x, window.cursor_position.y }; } void Window::set_view(const View &new_view) { mgl_window_set_view(&window, (mgl_view*)&new_view); } View Window::get_view() { View view; mgl_window_get_view(&window, (mgl_view*)&view); return view; } bool Window::is_key_pressed(Keyboard::Key key) const { return mgl_window_is_key_pressed(&window, (mgl_key)key); } bool Window::is_mouse_button_pressed(Mouse::Button button) const { return mgl_window_is_mouse_button_pressed(&window, (mgl_mouse_button)button); } void Window::set_clipboard(const std::string &str) { mgl_window_set_clipboard(&window, str.c_str(), str.size()); } std::string Window::get_clipboard() { std::string result; char *str = nullptr; size_t size = 0; if(mgl_window_get_clipboard(&window, &str, &size)) { result.assign(str, size); free(str); } return result; } WindowHandle Window::get_system_handle() const { return window.window; } }