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#include "../../include/mglpp/graphics/Text.hpp"
#include "../../include/mglpp/graphics/Font.hpp"
extern "C" {
#include <mgl/mgl.h>
}
namespace mgl {
Text::Text() : font(nullptr) {
mgl_text_init(&text, nullptr, nullptr, 0);
}
Text::Text(std::string str, Font &font) : Text(std::move(str), vec2f(0.0f, 0.0f), font) {}
Text::Text(std::string str, vec2f position, Font &font) : font(&font), str(std::move(str)) {
mgl_text_init(&text, font.internal_font(), this->str.c_str(), this->str.size());
mgl_text_set_position(&text, { position.x, position.y });
}
Text::Text(const Text &other) {
*this = other;
}
Text& Text::operator=(const Text &other) {
font = other.font;
str = other.str;
mgl_text_init(&text, font ? font->internal_font() : nullptr, str.c_str(), str.size());
mgl_text_set_position(&text, { other.text.position.x, other.text.position.y });
return *this;
}
Text::Text(Text &&other) {
font = std::move(other.font);
str = std::move(other.str);
text = std::move(other.text);
mgl_text_init(&text, font ? font->internal_font() : nullptr, str.c_str(), str.size());
other.font = nullptr;
other.str.clear();
mgl_text_deinit(&other.text);
}
Text::~Text() {
mgl_text_deinit(&text);
}
void Text::set_position(vec2f position) {
mgl_text_set_position(&text, {position.x, position.y});
}
void Text::set_color(Color color) {
mgl_text_set_color(&text, {color.r, color.g, color.b, color.a});
}
vec2f Text::get_position() const {
return { text.position.x, text.position.y };
}
FloatRect Text::get_bounds() {
mgl_vec2f bounds = mgl_text_get_bounds(&text);
FloatRect rect(get_position(), { bounds.x, bounds.y });
return rect;
}
void Text::set_string(std::string str) {
this->str = std::move(str);
mgl_text_set_string(&text, this->str.c_str(), this->str.size());
}
const std::string& Text::get_string() const {
return str;
}
void Text::append_string(const std::string &str) {
this->str += str;
mgl_text_set_string(&text, this->str.c_str(), this->str.size());
}
vec2f Text::find_character_pos(size_t index) {
mgl_vec2f pos = mgl_text_find_character_pos(&text, index);
return vec2f(pos.x, pos.y);
}
Font* Text::get_font() {
return font;
}
void Text::draw(Window&) {
mgl_text_draw(mgl_get_context(), &text);
}
}
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