From 2b9389ae016c8048a16ba033f27ca5c256985e4d Mon Sep 17 00:00:00 2001 From: dec05eba Date: Thu, 11 Jan 2024 20:18:34 +0100 Subject: Display windows with minimal delay, locked to 60 fps --- src/window_texture.h | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 src/window_texture.h (limited to 'src/window_texture.h') diff --git a/src/window_texture.h b/src/window_texture.h new file mode 100644 index 0000000..39826bc --- /dev/null +++ b/src/window_texture.h @@ -0,0 +1,32 @@ +#ifndef NGXC_WINDOW_TEXTURE_H +#define NGXC_WINDOW_TEXTURE_H + +#define GLX_GLXEXT_PROTOTYPES +#include +#include +#include + +typedef struct { + Display *display; + Window window; + Pixmap pixmap; + GLXPixmap glx_pixmap; + GLuint texture_id; + int redirected; + int width; + int height; +} WindowTexture; + +/* Returns 0 on success */ +int window_texture_init(WindowTexture *window_texture, Display *display, Window window); +void window_texture_deinit(WindowTexture *self); + +/* + This should ONLY be called when the target window is resized. + Returns 0 on success. +*/ +int window_texture_on_resize(WindowTexture *self); + +GLuint window_texture_get_opengl_texture_id(WindowTexture *self); + +#endif /* NGXC_WINDOW_TEXTURE_H */ -- cgit v1.2.3