diff options
-rw-r--r-- | src/main.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/main.cpp b/src/main.cpp index 09151f6..23fca40 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1350,8 +1350,8 @@ void CMainApplication::SetupScene() std::vector<float> vertdataarray; #if 0 - glm::mat4 matScale =glm::scale(glm::identity<glm::mat4>(), glm::vec3(m_fScale, m_fScale, m_fScale)); - glm::mat4 matTransform = glm::translate(glm::identity<glm::mat4>(), + glm::mat4 matScale =glm::scale(glm::mat4(1.0f), glm::vec3(m_fScale, m_fScale, m_fScale)); + glm::mat4 matTransform = glm::translate(glm::mat4(1.0f), glm::vec3( -( (float)m_iSceneVolumeWidth * m_fScaleSpacing ) / 2.f, -( (float)m_iSceneVolumeHeight * m_fScaleSpacing ) / 2.f, @@ -1367,19 +1367,19 @@ void CMainApplication::SetupScene() for( int x = 0; x< m_iSceneVolumeWidth; x++ ) { AddCubeToScene( mat, vertdataarray ); - mat = mat * glm::translate(glm::identity<glm::mat4>(), glm::vec3(m_fScaleSpacing, 0, 0 )); + mat = mat * glm::translate(glm::mat4(1.0f), glm::vec3(m_fScaleSpacing, 0, 0 )); } - mat = mat * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-((float)m_iSceneVolumeWidth) * m_fScaleSpacing, m_fScaleSpacing, 0 )); + mat = mat * glm::translate(glm::mat4(1.0f), glm::vec3(-((float)m_iSceneVolumeWidth) * m_fScaleSpacing, m_fScaleSpacing, 0 )); } - mat = mat * glm::translate(glm::identity<glm::mat4>(), glm::vec3(0, -((float)m_iSceneVolumeHeight) * m_fScaleSpacing, m_fScaleSpacing )); + mat = mat * glm::translate(glm::mat4(1.0f), glm::vec3(0, -((float)m_iSceneVolumeHeight) * m_fScaleSpacing, m_fScaleSpacing )); } #else - glm::mat4 matScale = glm::identity<glm::mat4>(); + glm::mat4 matScale = glm::mat4(1.0f); matScale = glm::scale(matScale, glm::vec3(m_fScale, m_fScale, m_fScale)); - glm::mat4 matTransform = glm::identity<glm::mat4>(); + glm::mat4 matTransform = glm::mat4(1.0f); /* - matTransform = glm::translate(glm::identity<glm::mat4>(), + matTransform = glm::translate(glm::mat4(1.0f), glm::vec3(-m_fScale*0.5f, -m_fScale*0.5f, 0.5f) ); */ @@ -1942,7 +1942,7 @@ void CMainApplication::RenderCompanionWindow() glm::mat4 CMainApplication::GetHMDMatrixProjectionEye( vr::Hmd_Eye nEye ) { if ( !m_pHMD ) - return glm::identity<glm::mat4>(); + return glm::mat4(1.0f); vr::HmdMatrix44_t mat = m_pHMD->GetProjectionMatrix( nEye, m_fNearClip, m_fFarClip ); @@ -1961,7 +1961,7 @@ glm::mat4 CMainApplication::GetHMDMatrixProjectionEye( vr::Hmd_Eye nEye ) glm::mat4 CMainApplication::GetHMDMatrixPoseEye( vr::Hmd_Eye nEye ) { if ( !m_pHMD ) - return glm::identity<glm::mat4>(); + return glm::mat4(1.0f); vr::HmdMatrix34_t matEyeRight = m_pHMD->GetEyeToHeadTransform( nEye ); glm::mat4 matrixObj( |