aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/main.cpp23
1 files changed, 21 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 9706ff1..8f53ade 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -278,8 +278,15 @@ private: // X compositor
GLint pixmap_texture_width = 0;
GLint pixmap_texture_height = 0;
+ enum class ViewMode {
+ LEFT_RIGHT,
+ RIGHT_LEFT
+ };
+
bool sphere_projection = true;
double zoom = 0.0;
+ ViewMode view_mode = ViewMode::LEFT_RIGHT;
+ bool stretch = true;
};
@@ -369,7 +376,7 @@ void dprintf( const char *fmt, ... )
}
static void usage() {
- fprintf(stderr, "usage: vr-video-player [--flat] [--zoom zoom-level] <window_id>\n");
+ fprintf(stderr, "usage: vr-video-player [--flat] [--left-right|--right-left] [--stretch|--no-stretch] [--zoom zoom-level] <window_id>\n");
exit(1);
}
@@ -413,6 +420,14 @@ CMainApplication::CMainApplication( int argc, char *argv[] )
} else if(strcmp(argv[i], "--zoom") == 0 && i < argc - 1) {
zoom = atof(argv[i + 1]);
++i;
+ } else if(strcmp(argv[i], "--left-right") == 0) {
+ view_mode = ViewMode::LEFT_RIGHT;
+ } else if(strcmp(argv[i], "--right-left") == 0) {
+ view_mode = ViewMode::RIGHT_LEFT;
+ } else if(strcmp(argv[i], "--stretch") == 0) {
+ stretch = true;
+ } else if(strcmp(argv[i], "--no-stretch") == 0) {
+ stretch = false;
} else if(argv[i][0] == '-') {
fprintf(stderr, "Invalid flag: %s\n", argv[i]);
usage();
@@ -1524,7 +1539,7 @@ void CMainApplication::AddCubeToScene( const glm::mat4 &mat, std::vector<float>
}
else
{
- double width = 1.0 * width_ratio;
+ double width = (stretch ? 1.0 : 0.5) * width_ratio;
double height = 0.5;
AddCubeVertex(-width, height, zoom, 1.0, 0.0, vertdata);
AddCubeVertex(width, height, zoom, 0.0, 0.0, vertdata);
@@ -1837,11 +1852,15 @@ void CMainApplication::RenderScene( vr::Hmd_Eye nEye )
if( nEye == vr::Eye_Left )
{
float offset = 0.0f;
+ if(view_mode == ViewMode::RIGHT_LEFT)
+ offset = 0.5f;
glUniform1fv(m_nSceneTextureOffsetXLocation, 1, &offset);
}
else if( nEye == vr::Eye_Right )
{
float offset = 0.5f;
+ if(view_mode == ViewMode::RIGHT_LEFT)
+ offset = 0.0f;
glUniform1fv(m_nSceneTextureOffsetXLocation, 1, &offset);
}