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-rw-r--r--src/main.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 46e06ff..8e0aeee 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -216,8 +216,8 @@ private: // OpenGL bookkeeping
glm::vec3 current_pos = glm::vec3(0.0f, 0.0f, 0.0f);
glm::vec3 hmd_pos = glm::vec3(0.0f, 0.0f, 0.0f);
- float hmd_rot = 0.0f;
- float m_reset_rotation = 0.0f;
+ glm::quat hmd_rot = glm::quat(0.0f, 0.0f, 0.0f, 1.0f);
+ glm::quat m_reset_rotation = glm::quat(0.0f, 0.0f, 0.0f, 0.0f);
struct VertexDataScene
{
@@ -905,7 +905,7 @@ bool CMainApplication::HandleInput()
// m_resetPos = m_mat4HMDPose;
hmd_pos = current_pos;
m_bResetRotation = false;
- m_reset_rotation = hmd_rot;
+ m_reset_rotation = glm::inverse(hmd_rot);
}
vr::VRInputValueHandle_t ulHapticDevice;
@@ -1952,7 +1952,7 @@ glm::mat4 CMainApplication::GetCurrentViewProjectionMatrix( vr::Hmd_Eye nEye )
//memcpy(&m_mat4HMDPose[0], &pp[0], sizeof(pp));
glm::mat4 hmd_pose = m_mat4HMDPose;
hmd_pose = glm::translate(hmd_pose, hmd_pos);
- hmd_pose = glm::rotate(hmd_pose, m_reset_rotation, glm::vec3(0.0f, 1.0f, 0.0f));
+ hmd_pose = hmd_pose * mat4_cast(m_reset_rotation);
if( nEye == vr::Eye_Left )
{
matMVP = m_mat4ProjectionLeft * m_mat4eyePosLeft * hmd_pose;
@@ -1993,8 +1993,8 @@ void CMainApplication::UpdateHMDMatrixPose()
current_pos.y = m_rTrackedDevicePose[nDevice].mDeviceToAbsoluteTracking.m[1][3];
current_pos.z = m_rTrackedDevicePose[nDevice].mDeviceToAbsoluteTracking.m[2][3];
- glm::vec3 *vec_z = (glm::vec3*)&m_rTrackedDevicePose[nDevice].mDeviceToAbsoluteTracking.m[2];
- hmd_rot = atan2(vec_z->z, vec_z->x) - half_pi;
+ glm::mat4 *mat = (glm::mat4*)&m_rTrackedDevicePose[nDevice].mDeviceToAbsoluteTracking;
+ hmd_rot = glm::quat_cast(*mat);
m_rDevClassChar[nDevice] = 'H';
break;
}