Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-31 | Remove unecessary window texture resize | dec05eba | |
2021-05-31 | Fix after xfixes update, add --follow-focused to make vr-video-player ↵ | dec05eba | |
automatically update when the focused window changes | |||
2020-11-25 | Make default position the standing position | dec05eba | |
2020-11-25 | Asdf, add --sphere360 mode | dec05eba | |
2020-09-10 | Add screenshot | dec05eba | |
2020-09-03 | Update readme with dependency info | dec05eba | |
2020-08-30 | switch from rgba to rgb for window texture | dec05eba | |
2020-08-29 | Add alt+f1 global hotkey to reset window rotation (keyboard mapping update ↵ | dec05eba | |
not tested) | |||
2020-08-26 | Fix sibs link | dec05eba | |
2020-08-19 | Add steamvr issue notice in readme | dec05eba | |
2020-07-28 | Revert "Add alt+f1 keybind on target window to reset window rotation" | dec05eba | |
This reverts commit cf0a94502a791f2b8a64cc6449b1e9dcaa3e3874. | |||
2020-07-28 | Add alt+f1 keybind on target window to reset window rotation | dec05eba | |
2020-07-27 | float > int | dec05eba | |
2020-07-27 | Use x11 cursor image instead of a regular png image | dec05eba | |
2020-07-17 | Remove more unused controller render code | dec05eba | |
2020-07-17 | Add examples to usage output | dec05eba | |
2020-07-16 | Make plane less curved | dec05eba | |
2020-07-16 | Remove unused code (controller rendering from hellovr_opengl valve example) | dec05eba | |
2020-07-16 | Use correct window ratio for --plane mode | dec05eba | |
2020-07-16 | Fix window resize memory leak (nvidia is not cleaning up on glDeleteTextures) | dec05eba | |
2020-07-16 | Add doc for Q and E zoom keys, show cursor inside the companion window | dec05eba | |
2020-07-16 | Fix /tmp/vr-video-player_ file not being written to when using Q key | dec05eba | |
2020-07-16 | hotkeys for live zoom with temp file | frostworx | |
2020-07-16 | Print more info when using invalid arguments or no arguments | dec05eba | |
2020-07-10 | Change the behavior of cursor in stereoscopic mode to match the cursor ↵ | dec05eba | |
position in the game (--cursor-wrap|--no-cursor-wrap) | |||
2020-07-08 | mm | dec05eba | |
2020-07-08 | Improve usage guide in README.md | dec05eba | |
2020-07-05 | Fix window texture not working for certain window (like termite) | dec05eba | |
2020-07-03 | Use correct cursor offset, add --cursor-scale option to change cursor scale | dec05eba | |
2020-07-02 | Change title of companion window to vr-video-player | dec05eba | |
2020-07-02 | Show cursor instead of yellow circle | dec05eba | |
2020-07-02 | Fix crash when closing target window | dec05eba | |
2020-06-20 | Update readme with info about vkBasalt | dec05eba | |
2020-06-13 | Set width/height ratio of plane to the same as the target window and reduce ↵ | dec05eba | |
curvature | |||
2020-06-13 | Only follow camera in sphere projection mode | dec05eba | |
2020-06-13 | try to improve capture a little bit | WebFreak001 | |
I'm not too sure if the pixmap config part actually changes something like this but the API of glXCreatePixmap says it will result in a BadMatch error if the window doesn't have the GLX_WINDOW_BIT. Also adds some XSync calls which help debugging crashes. | |||
2020-06-13 | add APIs to control mouse cursor | WebFreak001 | |
not currently used yet, but useful if we add VR controller support to point and click inside VR on the window. | |||
2020-06-13 | trim "window:" from start of window ID | WebFreak001 | |
Allows to simply copy-paste the output of `xdotool getmouselocation` when double clicking the window ID without needing to manually remove it from the start. Yes I'm lazy | |||
2020-06-13 | show mouse cursor as yellow circle inside VR | WebFreak001 | |
when the cursor is over the tracked window, show a yellow cursor in the VR view where it would be. Useful if you are moving the cursor and clicking on things while showing a window such as firefox in VR. | |||
2020-06-13 | add ability to reset rotation via signal + gamepad | WebFreak001 | |
The gamepad change isn't the best as it requires the window to be focused, but it allows to use a wireless gamepad to reset the rotation and position like using the w key on the keyboard. I currently hardcoded the reset button to 6 on a joystick, which was equal to the select button on my steam controller using sc-controller simulating an xbox controller. Maybe the controller update isn't quite fit to stay and should use the VR controllers instead & work without focus. The more interesting part of this patch is adding signal handling of SIGUSR1 or SIGUSR2 to do the same thing. This allows to simply run a command like `killall -USR1 vr-video-player` to reset the rotation and position even without window focus. This is especially useful for example for adding a custom command action to KDE connect so you can reset the VR view from your phone without needing to have any special software. However I believe even this signal handling should eventually be replaced with some more advanced API like dbus or a unix socket to also allow for more advanced features like changing tracked windows on the fly. | |||
2020-06-13 | remove q/escape button to quit | WebFreak001 | |
regular alt-f4 (or similar) key combinations work fine | |||
2020-06-13 | use quaternions for resetting rotation | WebFreak001 | |
now uses yaw, pitch and roll for resetting rotation this is something very opinionated, but is useful for example when lying down and looking up | |||
2020-06-13 | make moving around head not move around picture | WebFreak001 | |
use reset rotation (W) to reset position as well now | |||
2020-06-13 | add cylindrical projection | WebFreak001 | |
basically a curved monitor floating in front of you. Nicer to look at for long periods of time. | |||
2020-06-13 | add --plane mode for plane in 3D space to look at | WebFreak001 | |
2020-06-05 | Add simple build script instead of depending on sibs | dec05eba | |
2020-06-04 | Fix freeze on target window resize | dec05eba | |
2020-05-13 | Remove dependency on glx | dec05eba | |
2020-05-03 | Add key to reset rotation of video | dec05eba | |
2020-05-02 | Update readme with game related info | dec05eba | |