Age | Commit message (Collapse) | Author |
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This reverts commit 8e98991dd273f54575050db82434d652af8afe4b.
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This reverts commit cc58d759a4c5ffe260d63afec7df9b26f1e8fb73.
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This reverts commit a260f37c665df5d2fec5c0e440b54199134cfead.
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revert back to old behavior where the window position is a set position in the world
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automatically update when the focused window changes
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not tested)
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This reverts commit cf0a94502a791f2b8a64cc6449b1e9dcaa3e3874.
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position in the game (--cursor-wrap|--no-cursor-wrap)
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curvature
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I'm not too sure if the pixmap config part actually changes something
like this but the API of glXCreatePixmap says it will result in a
BadMatch error if the window doesn't have the GLX_WINDOW_BIT. Also adds
some XSync calls which help debugging crashes.
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not currently used yet, but useful if we add VR controller support to
point and click inside VR on the window.
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