From 50a87e80bbe705b3d7f872afbc40ec28f677ee89 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mon=20ou=C3=AFe?= Date: Fri, 1 Dec 2023 11:13:33 +0100 Subject: Store uniform location for overlay rendering code --- src/main.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/main.cpp b/src/main.cpp index d96b2cd..b9a7b48 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -426,6 +426,7 @@ private: // X compositor xdo_t *overlay_xdo = nullptr; Atom overlay_icon_atom; bool overlay_mouse_controls = true; + GLint m_unOverlayTextureLoc; }; @@ -2050,6 +2051,8 @@ bool CMainApplication::CreateAllShaders() "}\n" ); + m_unOverlayTextureLoc = glGetUniformLocation(m_unOverlayProgramID, "mytexture"); + return m_unSceneProgramID != 0 && m_unCompanionWindowProgramID != 0 && m_unOverlayProgramID != 0; @@ -2897,7 +2900,7 @@ void CMainApplication::RenderOverlay() { glBindTexture(GL_TEXTURE_2D, ref_texture); glBindVertexArray( m_unCompanionWindowVAO ); glUseProgram(m_unOverlayProgramID); - glUniform1i(glGetUniformLocation(m_unOverlayProgramID, "mytexture"), 0); + glUniform1i(m_unOverlayTextureLoc, 0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, overlay_buffers->get_renderFramebufferId()); -- cgit v1.2.3