diff options
Diffstat (limited to 'shaders/rounded_rectangle.glsl')
-rw-r--r-- | shaders/rounded_rectangle.glsl | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/shaders/rounded_rectangle.glsl b/shaders/rounded_rectangle.glsl new file mode 100644 index 0000000..7da0826 --- /dev/null +++ b/shaders/rounded_rectangle.glsl @@ -0,0 +1,15 @@ +uniform float radius; +uniform vec2 resolution; + +float rounded_rect(vec2 coord, vec2 size, float r) { + return length(max(abs(coord) - size, 0.0)) - r; +} + +void main() { + vec2 uv = gl_TexCoord[0].xy * resolution; + vec2 center = resolution * 0.5; + vec2 size = resolution * 0.5; + vec4 background_color = vec4(0.0, 0.0, 0.0, 0.0); + float a = clamp(rounded_rect(uv - center, size - radius, radius), 0.0, 1.0); + gl_FragColor = mix(gl_Color, background_color, a); +}
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