diff options
author | dec05eba <dec05eba@protonmail.com> | 2020-02-29 03:04:55 +0100 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2020-02-29 03:04:55 +0100 |
commit | 1968d151fef10d00c4d7ad781bc697868e73043f (patch) | |
tree | a42f32dd44fff9656dda99dd1c672eda520341a7 | |
parent | 62c3168cc27cdb1eda95700cf647b94a3e8421f9 (diff) |
Move texcoord before faces
-rw-r--r-- | README.md | 21 | ||||
-rw-r--r-- | src/main.cpp | 23 |
2 files changed, 34 insertions, 10 deletions
@@ -17,13 +17,20 @@ mesh: |uint |The number of vertices, normals and optionally texture coordinates. | |vec3f[] |A list of vertices. | |vec3f[] |A list of normals. | -|uint |The number of faces. Each face has 3 indices of type uint. | -|uint[] |The face indices. | |uint |1 if the model has texture coordinates, otherwise 0. | -|vec3f[]* |A list of texture coordinates. The number of texture coordinates matches the number of vertices.| +|vec2f[]* |A list of texture coordinates. The number of texture coordinates matches the number of vertices.| +|uint |The number of faces. | +|face[] |The face indices. | |uint |1 if the model has materials, otherwise 0. | |material[3]|The material data. This is a list of [diffuse, specular, ambient] materials. | +vec2f: + +|Type |Description | +|-----|----------------| +|float|The x coordiate.| +|float|The y coordiate.| + vec3f: |Type |Description | @@ -32,6 +39,14 @@ vec3f: |float|The y coordiate.| |float|The z coordiate.| +face: + +|Type|Description | +|----|-----------------| +|uint|The first index. | +|uint|The second index.| +|uint|The third index. | + material: |Type |Description | diff --git a/src/main.cpp b/src/main.cpp index a679828..87260cb 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -64,20 +64,29 @@ void file_write_uint_error_check(FILE *file, unsigned int value) { } static void process_mesh(const aiScene *scene, const aiMesh *mesh, FILE *output_file) { - file_write_uint_error_check(output_file, mesh->mNumVertices); - file_write_error_check(output_file, &mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); - file_write_error_check(output_file, &mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); + // TODO: It seems like sometimes the vertice count doesn't match triangles.. excluding the last vertices in the list + unsigned int vertice_overflow = mesh->mNumVertices % 3; + unsigned int num_vertices = mesh->mNumVertices - vertice_overflow; + assert(num_vertices % 3 == 0); + file_write_uint_error_check(output_file, num_vertices); + file_write_error_check(output_file, mesh->mVertices, num_vertices * sizeof(aiVector3D)); + file_write_error_check(output_file, mesh->mNormals, num_vertices * sizeof(aiVector3D)); + + file_write_uint_error_check(output_file, mesh->mTextureCoords[0] ? 1 : 0); + if(mesh->mTextureCoords[0]) { + for(unsigned int i = 0; i < num_vertices; ++i) { + file_write_error_check(output_file, &mesh->mTextureCoords[0][i].x, sizeof(float)); + file_write_error_check(output_file, &mesh->mTextureCoords[0][i].y, sizeof(float)); + } + } file_write_uint_error_check(output_file, mesh->mNumFaces); for(unsigned int i = 0; i < mesh->mNumFaces; ++i) { // Should always be 3 since the file was loaded with aiProcess_Triangulate + assert(mesh->mFaces[i].mNumIndices == 3); file_write_error_check(output_file, mesh->mFaces[i].mIndices, 3 * sizeof(unsigned int)); } - file_write_uint_error_check(output_file, mesh->mTextureCoords[0] ? 1 : 0); - if(mesh->mTextureCoords[0]) - file_write_error_check(output_file, &mesh->mTextureCoords[0], mesh->mNumVertices * sizeof(aiVector3D)); - file_write_uint_error_check(output_file, mesh->mMaterialIndex < scene->mNumMaterials); if(mesh->mMaterialIndex < scene->mNumMaterials) { const unsigned int num_texture_types = 3; |