diff options
author | dec05eba <dec05eba@protonmail.com> | 2020-02-20 04:52:40 +0100 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:22:10 +0100 |
commit | 51e5e742e518be511c2cb3234d01459d1233dc85 (patch) | |
tree | f97d08b8fcebd3f253a2142f02740e61fc9065ca | |
parent | 8d9b24b1b84107c90a77d94c86a810cc068fe073 (diff) |
Add debug output for opengl
-rw-r--r-- | src/RenderBackend/OpenGL/Texture2D.cpp | 13 | ||||
-rw-r--r-- | src/main.cpp | 26 | ||||
-rw-r--r-- | src/model_loader/ObjModelLoader.cpp | 12 |
3 files changed, 44 insertions, 7 deletions
diff --git a/src/RenderBackend/OpenGL/Texture2D.cpp b/src/RenderBackend/OpenGL/Texture2D.cpp index f4326a8..7d1b83c 100644 --- a/src/RenderBackend/OpenGL/Texture2D.cpp +++ b/src/RenderBackend/OpenGL/Texture2D.cpp @@ -43,6 +43,13 @@ namespace amalgine { } + static void output_gl_error(const char *description) { + GLenum error = glGetError(); + if(error != GL_NO_ERROR) { + fprintf(stderr, "Error: failed to %s, reason: %s (%u)\n", description, glewGetErrorString(error), error); + } + } + Texture2D::Texture2D(Image *image) { assert(image); @@ -52,10 +59,16 @@ namespace amalgine { texture_id = texture_id_allocator->get_free_texture_id(); printf("texture id: %d\n", texture_id); texture_ref = -1; + //output_gl_error("start"); glGenTextures(1, &texture_ref); + //output_gl_error("gen textures"); glActiveTexture(GL_TEXTURE0 + texture_id); + //output_gl_error("set active texture"); glBindTexture(GL_TEXTURE_2D, texture_ref); + //output_gl_error("bind texture"); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, image->getWidth(), image->getHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, image->getData()); + //output_gl_error("set texture"); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); diff --git a/src/main.cpp b/src/main.cpp index a2ea0b8..04c1001 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -99,6 +99,7 @@ int main() gpuModel->set({triangles.data(), triangles.size()}, DeviceMemory::StorageType::STATIC); Texture2D model_texture(image); + delete image; DeviceMemory *model_gpu_texcoords = model_frame.get_input_by_name("texcoord_vert"); model_gpu_texcoords->set({texture_coords.data(), texture_coords.size()}, DeviceMemory::StorageType::STATIC); @@ -110,6 +111,9 @@ int main() proj_uniform->set(proj); tex_uniform->set(model_texture); + triangles.resize(0); + texture_coords.resize(0); + Userdata userdata; userdata.cam_dist = 3.0f; glm::vec3 character_pos(0.0f, 0.0f, userdata.cam_dist); @@ -190,7 +194,6 @@ int main() glfwSwapBuffers(window); } - delete image; //glfwTerminate(); return 0; } @@ -213,6 +216,7 @@ void create_sand(DeviceMemory *triangles, DeviceMemory *texcoords, Texture2D *te } Texture2D height_map_texture(height_map_image.unwrap()); + delete height_map_image.unwrap(); *texture = std::move(height_map_texture); texcoords->set({height_map_texcoord.data(), height_map_texcoord.size()}, DeviceMemory::StorageType::STATIC); } @@ -226,6 +230,12 @@ void glfwErrorHandler(int errorCode, const char *errorDescription) printf("GLFW error code: %d, description: %s\n", errorCode, errorDescription); } +static void GLAPIENTRY gl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *user_param) { + fprintf(stderr, "##### OPENGL ERROR #####\n"); + fprintf(stderr, "source: %d, type: %d, id: %d, severity: %d, message: %s\n", source, type, id, severity, message); + fprintf(stderr, "########################\n"); +} + void initGlfw() { if(!glfwInit()) @@ -240,6 +250,19 @@ void initGlfw() glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); + + // TODO: Only enable in debugging mode + glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); + GLint flags; + glGetIntegerv(GL_CONTEXT_FLAGS, &flags); + if(flags & GL_CONTEXT_FLAG_DEBUG_BIT) { + glEnable(GL_DEBUG_OUTPUT); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + glDebugMessageCallback(gl_debug_callback, nullptr); + glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE); + } else { + fprintf(stderr, "Warning: failed to enable gl debugging\n"); + } } void initGlew() { @@ -249,6 +272,7 @@ void initGlew() { glfwTerminate(); exit(-1); } + glGetError(); // Reset error to none } GLFWwindow* createWindow() { diff --git a/src/model_loader/ObjModelLoader.cpp b/src/model_loader/ObjModelLoader.cpp index 51d8a74..a42f8d7 100644 --- a/src/model_loader/ObjModelLoader.cpp +++ b/src/model_loader/ObjModelLoader.cpp @@ -160,16 +160,16 @@ namespace amalgine { texture_coords.push_back(temp_texture_coords[texture_coord_indices[1]]); texture_coords.push_back(temp_texture_coords[texture_coord_indices[2]]); } else if(num_columns == 4) { // Quad, convert to triangle. TODO: Support rendering quads instead of converting to triangles - triangles.push_back({ vertices[vertex_indices[0]], vertices[vertex_indices[1]], vertices[vertex_indices[3]] }); - triangles.push_back({ vertices[vertex_indices[3]], vertices[vertex_indices[2]], vertices[vertex_indices[1]] }); + triangles.push_back({ vertices[vertex_indices[0]], vertices[vertex_indices[1]], vertices[vertex_indices[2]] }); + triangles.push_back({ vertices[vertex_indices[2]], vertices[vertex_indices[3]], vertices[vertex_indices[0]] }); texture_coords.push_back(temp_texture_coords[texture_coord_indices[0]]); texture_coords.push_back(temp_texture_coords[texture_coord_indices[1]]); - texture_coords.push_back(temp_texture_coords[texture_coord_indices[3]]); + texture_coords.push_back(temp_texture_coords[texture_coord_indices[2]]); - texture_coords.push_back(temp_texture_coords[texture_coord_indices[3]]); texture_coords.push_back(temp_texture_coords[texture_coord_indices[2]]); - texture_coords.push_back(temp_texture_coords[texture_coord_indices[1]]); + texture_coords.push_back(temp_texture_coords[texture_coord_indices[3]]); + texture_coords.push_back(temp_texture_coords[texture_coord_indices[0]]); } } } @@ -245,7 +245,7 @@ namespace amalgine { Result<Image*> image_result = Image::loadFromFile(texture_path.c_str()); if(!image_result) - return Result<Material>::Err("Failed to load texture: " + texture_path); + return Result<Material>::Err(image_result.getErrorMsg(), image_result.getErrorCode()); image = image_result.unwrap(); break; |