diff options
author | dec05eba <dec05eba@protonmail.com> | 2019-11-04 00:50:45 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | 23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 (patch) | |
tree | 83db7b81936621b6a2435e9b5db0de18496cd12f /include/RenderBackend/OpenGL/CompiledShader.hpp | |
parent | fbd2e5d9a802db4fb5e056705ec599ac423e09be (diff) |
Use external shaders instead of generating shader code from c++ code...
Diffstat (limited to 'include/RenderBackend/OpenGL/CompiledShader.hpp')
-rw-r--r-- | include/RenderBackend/OpenGL/CompiledShader.hpp | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/include/RenderBackend/OpenGL/CompiledShader.hpp b/include/RenderBackend/OpenGL/CompiledShader.hpp deleted file mode 100644 index 8d2ee84..0000000 --- a/include/RenderBackend/OpenGL/CompiledShader.hpp +++ /dev/null @@ -1,37 +0,0 @@ -#pragma once - -#include "../../types.hpp" -#include <unordered_map> -#include <string> - -namespace amalgine -{ - class CompiledVertexShader - { - friend class VertexShader; - public: - ~CompiledVertexShader(); - u32 getShaderId() const; - private: - CompiledVertexShader(u32 _shaderId); - private: - u32 shaderId; - }; - - class CompiledPixelShader - { - friend class PixelShader; - public: - ~CompiledPixelShader(); - u32 getShaderId() const; - const auto& getPixelAttributes() const - { - return pixelAttributes; - } - private: - CompiledPixelShader(u32 _shaderId, std::unordered_map<std::string, i32> &&_pixelAttributes); - private: - u32 shaderId; - std::unordered_map<std::string, i32> pixelAttributes; - }; -} |