diff options
author | dec05eba <dec05eba@protonmail.com> | 2017-12-21 22:52:12 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | bfd21732b35a3856b1f72c826816c2857710fcb3 (patch) | |
tree | 4a3f19551c744db3e339a64ac1afa2ebe1ec015f /include/RenderBackend/OpenGL/PixelShader.hpp | |
parent | ca92d8c90f7103db6d7cae4cef49b278d804b474 (diff) |
Added shader program
Diffstat (limited to 'include/RenderBackend/OpenGL/PixelShader.hpp')
-rw-r--r-- | include/RenderBackend/OpenGL/PixelShader.hpp | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/include/RenderBackend/OpenGL/PixelShader.hpp b/include/RenderBackend/OpenGL/PixelShader.hpp index 3d33155..b869a8f 100644 --- a/include/RenderBackend/OpenGL/PixelShader.hpp +++ b/include/RenderBackend/OpenGL/PixelShader.hpp @@ -45,27 +45,15 @@ namespace amalgine public: PixelShader(); - const std::string& getOutputAttributeName(i32 attributeIndex); - ShaderOutputVec4 defineOutputVec4(const std::string &name); void defineMain(PixelShaderMainFunc mainFunc); void assign(const ShaderOutputVec4 &lhsVariable, const ShaderVec4 &rhsVariable); - std::string build(); + std::string build() const; private: void writeHeader(const std::string &code); void writeBody(const std::string &code); - - /* - * Throws PixelShaderTooManyAttributes if too many pixel attributes are defined for the platform. - * Throws PixelShaderAttributeAlreadyDefined if a pixel attribute with the same name has already been defined. - */ - i32 defineOutputVariable(const std::string &variableName, const char *typeName); private: std::string header; std::string body; - int locationCounter; - i32 maxPixelAttribs; // Could make this static - std::unordered_map<std::string, i32> pixelAttributes; - std::vector<std::string> pixelAttributeNames; bool mainFuncDefined; }; } |