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authordec05eba <dec05eba@protonmail.com>2017-12-26 17:29:28 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commitffe9dac56488ebfc9f5c37c4e400f4f5469a8a46 (patch)
tree5958b66f16d217e31215d2f6ec56bb341ec06a76 /include/RenderBackend/OpenGL/ShaderProgram.hpp
parentb5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (diff)
Add device memory, device frame. Rendering works
Diffstat (limited to 'include/RenderBackend/OpenGL/ShaderProgram.hpp')
-rw-r--r--include/RenderBackend/OpenGL/ShaderProgram.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/RenderBackend/OpenGL/ShaderProgram.hpp b/include/RenderBackend/OpenGL/ShaderProgram.hpp
index a3e8a0f..2b1c5b4 100644
--- a/include/RenderBackend/OpenGL/ShaderProgram.hpp
+++ b/include/RenderBackend/OpenGL/ShaderProgram.hpp
@@ -26,8 +26,8 @@ namespace amalgine
ShaderProgram();
~ShaderProgram();
- bool addVertexShader(CompiledVertexShader *vertexShader);
- bool addPixelShader(CompiledPixelShader *pixelShader);
+ bool setVertexShader(CompiledVertexShader *vertexShader);
+ bool setPixelShader(CompiledPixelShader *pixelShader);
Result<bool> build();
void use();