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author | dec05eba <dec05eba@protonmail.com> | 2020-02-19 22:14:12 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:22:10 +0100 |
commit | 8d9b24b1b84107c90a77d94c86a810cc068fe073 (patch) | |
tree | 5f06bd2f1690080b9f18727ec832bcb65770b4ff /include/RenderBackend/OpenGL/Texture2D.hpp | |
parent | 92a30e08849f45fa6f5efb1dd8897a4a69c063a6 (diff) |
Fix rendering of texture with multiple frames
Diffstat (limited to 'include/RenderBackend/OpenGL/Texture2D.hpp')
-rw-r--r-- | include/RenderBackend/OpenGL/Texture2D.hpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/include/RenderBackend/OpenGL/Texture2D.hpp b/include/RenderBackend/OpenGL/Texture2D.hpp index 48b613b..c0bfbd2 100644 --- a/include/RenderBackend/OpenGL/Texture2D.hpp +++ b/include/RenderBackend/OpenGL/Texture2D.hpp @@ -11,9 +11,12 @@ namespace amalgine { DISABLE_COPY(Texture2D) public: + Texture2D(); // Not thread safe Texture2D(Image *image); ~Texture2D(); + Texture2D(Texture2D &&other); + Texture2D& operator=(Texture2D &&other); i32 get_texture_id() const { return texture_id; } private: |