diff options
author | dec05eba <dec05eba@protonmail.com> | 2020-02-15 01:36:41 +0100 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:22:10 +0100 |
commit | e4d073947d09634e95325ddaf8f1615f85e85901 (patch) | |
tree | 1bfa96dd7692f0d1c0029b3ba9a82e4ba719eb71 /include/RenderBackend/OpenGL/Uniform.hpp | |
parent | b366f3d0c573468ecd0b59da43dfcbc847334b19 (diff) |
Load texture in obj model loader.. broken
Diffstat (limited to 'include/RenderBackend/OpenGL/Uniform.hpp')
-rw-r--r-- | include/RenderBackend/OpenGL/Uniform.hpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/include/RenderBackend/OpenGL/Uniform.hpp b/include/RenderBackend/OpenGL/Uniform.hpp index 288c9b8..dbffa03 100644 --- a/include/RenderBackend/OpenGL/Uniform.hpp +++ b/include/RenderBackend/OpenGL/Uniform.hpp @@ -4,6 +4,7 @@ #include "../../types.hpp" #include "../../utils.hpp" #include "../../Vec.hpp" +#include "Texture2D.hpp" #include <glm/gtc/type_ptr.hpp> @@ -16,8 +17,10 @@ namespace amalgine { Uniform(Uniform&&) = default; ~Uniform(); + void set(float value); void set(const vec3f &value); void set(const glm::mat4 &value); + void set(const Texture2D &texture); private: Uniform(){} Uniform(i32 uniform_id, u32 shader_program_id); |