diff options
author | dec05eba <dec05eba@protonmail.com> | 2017-12-21 22:52:12 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | bfd21732b35a3856b1f72c826816c2857710fcb3 (patch) | |
tree | 4a3f19551c744db3e339a64ac1afa2ebe1ec015f /include/RenderBackend/OpenGL/VertexShader.hpp | |
parent | ca92d8c90f7103db6d7cae4cef49b278d804b474 (diff) |
Added shader program
Diffstat (limited to 'include/RenderBackend/OpenGL/VertexShader.hpp')
-rw-r--r-- | include/RenderBackend/OpenGL/VertexShader.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/RenderBackend/OpenGL/VertexShader.hpp b/include/RenderBackend/OpenGL/VertexShader.hpp index ec8be22..3239be2 100644 --- a/include/RenderBackend/OpenGL/VertexShader.hpp +++ b/include/RenderBackend/OpenGL/VertexShader.hpp @@ -48,7 +48,7 @@ namespace amalgine const std::string& getInputAttributeName(i32 attributeIndex); ShaderInputVec2 defineInputVec2(const std::string &name); void defineMain(VertexShaderMainFunc mainFunc); - std::string build(); + std::string build() const; private: void writeHeader(const std::string &code); void writeBody(const std::string &code); |