diff options
author | dec05eba <dec05eba@protonmail.com> | 2017-12-26 17:29:28 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | ffe9dac56488ebfc9f5c37c4e400f4f5469a8a46 (patch) | |
tree | 5958b66f16d217e31215d2f6ec56bb341ec06a76 /include/RenderBackend/OpenGL/VertexShader.hpp | |
parent | b5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (diff) |
Add device memory, device frame. Rendering works
Diffstat (limited to 'include/RenderBackend/OpenGL/VertexShader.hpp')
-rw-r--r-- | include/RenderBackend/OpenGL/VertexShader.hpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/include/RenderBackend/OpenGL/VertexShader.hpp b/include/RenderBackend/OpenGL/VertexShader.hpp index 43a5dd8..aaf8b24 100644 --- a/include/RenderBackend/OpenGL/VertexShader.hpp +++ b/include/RenderBackend/OpenGL/VertexShader.hpp @@ -3,6 +3,7 @@ #include "../../DataView.hpp" #include "../../utils.hpp" #include "../../Result.hpp" +#include "CommonShader.hpp" #include "ShaderVec.hpp" #include <string> #include <unordered_map> @@ -51,7 +52,8 @@ namespace amalgine public: VertexShader(); - const std::string& getInputAttributeName(i32 attributeIndex); + const std::string& getInputAttributeName(i32 attributeIndex) const; + AttributeType getInputAttributeType(i32 attributeIndex) const; ShaderInputVec2 defineInputVec2(const std::string &name); void defineMain(VertexShaderMainFunc mainFunc); Result<CompiledVertexShader*> compile(); @@ -71,7 +73,7 @@ namespace amalgine int locationCounter; i32 maxVertexAttribs; // Could make this static std::unordered_map<std::string, i32> vertexAttributes; - std::vector<std::string> vertexAttributeNames; + std::vector<ShaderAttribute> vertexAttributeNames; bool mainFuncDefined; }; } |