diff options
author | dec05eba <dec05eba@protonmail.com> | 2020-02-14 10:43:26 +0100 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:22:09 +0100 |
commit | 83c78e2b5cc9b0cb737ec3785722ae280bd29b65 (patch) | |
tree | 8c1f522bc19d4adc7df849fe09f8afc9513f9d65 /include/RenderBackend/OpenGL | |
parent | 23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 (diff) |
Use shader from file..
Diffstat (limited to 'include/RenderBackend/OpenGL')
-rw-r--r-- | include/RenderBackend/OpenGL/DeviceMemory.hpp | 3 | ||||
-rw-r--r-- | include/RenderBackend/OpenGL/ShaderProgram.hpp | 7 | ||||
-rw-r--r-- | include/RenderBackend/OpenGL/Uniform.hpp | 29 |
3 files changed, 37 insertions, 2 deletions
diff --git a/include/RenderBackend/OpenGL/DeviceMemory.hpp b/include/RenderBackend/OpenGL/DeviceMemory.hpp index c9c8b23..3ccd0c9 100644 --- a/include/RenderBackend/OpenGL/DeviceMemory.hpp +++ b/include/RenderBackend/OpenGL/DeviceMemory.hpp @@ -2,7 +2,7 @@ #include "../../DataView.hpp" #include "../../utils.hpp" -#include "../../Triangle2D.hpp" +#include "../../Triangle.hpp" namespace amalgine { enum class DeviceMemoryType { @@ -37,6 +37,7 @@ namespace amalgine { ~DeviceMemory(); //void copy(const DataView<f32> &data, StorageType storageType, PrimitiveType primitiveType = PrimitiveType::TRIANGLE); void copy(const DataView<Triangle2D> &triangles, StorageType storageType); + void copy(const DataView<Triangle3D> &triangles, StorageType storageType); void draw(); DeviceMemoryType get_type() const { return type; } diff --git a/include/RenderBackend/OpenGL/ShaderProgram.hpp b/include/RenderBackend/OpenGL/ShaderProgram.hpp index ca96d0c..f1fea00 100644 --- a/include/RenderBackend/OpenGL/ShaderProgram.hpp +++ b/include/RenderBackend/OpenGL/ShaderProgram.hpp @@ -4,9 +4,13 @@ #include "../../types.hpp" #include "../../utils.hpp" #include "../../Vec.hpp" +#include "Uniform.hpp" #include "DeviceMemory.hpp" + #include <vector> #include <memory> +#include <glm/gtc/matrix_transform.hpp> +#include <glm/gtc/type_ptr.hpp> namespace amalgine { class Shader; @@ -17,7 +21,8 @@ namespace amalgine { public: ~ShaderProgram(); static Result<std::unique_ptr<ShaderProgram>> build(const std::vector<Shader*> &shaders); - int set_uniform(const char *name, const vec3f &value); + + Result<Uniform> get_uniform_by_name(const char *name); int set_vertex_input(const char *name, const DeviceMemory &data); void use(); diff --git a/include/RenderBackend/OpenGL/Uniform.hpp b/include/RenderBackend/OpenGL/Uniform.hpp new file mode 100644 index 0000000..288c9b8 --- /dev/null +++ b/include/RenderBackend/OpenGL/Uniform.hpp @@ -0,0 +1,29 @@ +#pragma once + +#include "../../Result.hpp" +#include "../../types.hpp" +#include "../../utils.hpp" +#include "../../Vec.hpp" + +#include <glm/gtc/type_ptr.hpp> + +namespace amalgine { + class Uniform { + DISABLE_COPY(Uniform) + friend class ShaderProgram; + friend class Result<Uniform>; + public: + Uniform(Uniform&&) = default; + ~Uniform(); + + void set(const vec3f &value); + void set(const glm::mat4 &value); + private: + Uniform(){} + Uniform(i32 uniform_id, u32 shader_program_id); + void use(); + private: + i32 uniform_id; + u32 program_id; + }; +} |