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authordec05eba <dec05eba@protonmail.com>2020-02-22 08:55:48 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:22:10 +0100
commit9ab59b76c0ece5e261c0152af3f830f48532e103 (patch)
treeae66d456fa58d4f98ea74759bcc2bb9e2f50efae /include/RenderBackend
parentf2f8ccc1c24ab372ffe5e932780eeb1c49a4d277 (diff)
Fix rendering of character
Diffstat (limited to 'include/RenderBackend')
-rw-r--r--include/RenderBackend/OpenGL/ShaderFrame.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/RenderBackend/OpenGL/ShaderFrame.hpp b/include/RenderBackend/OpenGL/ShaderFrame.hpp
index da0918e..01cec92 100644
--- a/include/RenderBackend/OpenGL/ShaderFrame.hpp
+++ b/include/RenderBackend/OpenGL/ShaderFrame.hpp
@@ -16,8 +16,8 @@ namespace amalgine {
friend class ShaderProgram;
public:
~ShaderFrame();
- ShaderFrame(ShaderFrame &&other) = default;
- ShaderFrame& operator=(ShaderFrame &&other) = default;
+ ShaderFrame(ShaderFrame &&other);
+ ShaderFrame& operator=(ShaderFrame &&other);
DeviceMemory* get_input_by_name(const char *name);
Result<Uniform> get_uniform_by_name(const char *name);