diff options
author | dec05eba <dec05eba@protonmail.com> | 2019-11-04 00:50:45 +0100 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | 23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 (patch) | |
tree | 83db7b81936621b6a2435e9b5db0de18496cd12f /include/Vec.hpp | |
parent | fbd2e5d9a802db4fb5e056705ec599ac423e09be (diff) |
Use external shaders instead of generating shader code from c++ code...
Diffstat (limited to 'include/Vec.hpp')
-rw-r--r-- | include/Vec.hpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/include/Vec.hpp b/include/Vec.hpp new file mode 100644 index 0000000..339a98b --- /dev/null +++ b/include/Vec.hpp @@ -0,0 +1,14 @@ +#pragma once + +#include "types.hpp" + +namespace amalgine { + struct vec3f { + f32 x; + f32 y; + f32 z; + + vec3f() : x(0.0f), y(0.0f) {} + vec3f(f32 x, f32 y, f32 z) : x(x), y(y), z(z) {} + }; +}
\ No newline at end of file |