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authordec05eba <dec05eba@protonmail.com>2019-11-04 00:50:45 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commit23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 (patch)
tree83db7b81936621b6a2435e9b5db0de18496cd12f /include/types.hpp
parentfbd2e5d9a802db4fb5e056705ec599ac423e09be (diff)
Use external shaders instead of generating shader code from c++ code...
Diffstat (limited to 'include/types.hpp')
-rw-r--r--include/types.hpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/include/types.hpp b/include/types.hpp
index 4f95730..924dd67 100644
--- a/include/types.hpp
+++ b/include/types.hpp
@@ -1,9 +1,8 @@
#pragma once
-#include <cstdint>
+#include <stdint.h>
-namespace amalgine
-{
+namespace amalgine {
typedef int8_t i8;
typedef int16_t i16;
typedef int32_t i32;