diff options
author | dec05eba <dec05eba@protonmail.com> | 2020-02-19 22:14:12 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:22:10 +0100 |
commit | 8d9b24b1b84107c90a77d94c86a810cc068fe073 (patch) | |
tree | 5f06bd2f1690080b9f18727ec832bcb65770b4ff /shaders/sand_vertex.vert | |
parent | 92a30e08849f45fa6f5efb1dd8897a4a69c063a6 (diff) |
Fix rendering of texture with multiple frames
Diffstat (limited to 'shaders/sand_vertex.vert')
-rw-r--r-- | shaders/sand_vertex.vert | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/shaders/sand_vertex.vert b/shaders/sand_vertex.vert index f254dbc..8f746ad 100644 --- a/shaders/sand_vertex.vert +++ b/shaders/sand_vertex.vert @@ -1,15 +1,21 @@ #version 330 core in vec3 position; +in vec2 texcoord_vert; + +out vec2 texcoord_frag; uniform float time; uniform mat4 proj; uniform mat4 view; uniform mat4 model; +uniform sampler2D tex; void main() { + texcoord_frag = texcoord_vert; vec3 pos = position; - pos.z = sin(pos.x + time) * cos(pos.y + time); + //pos.z = sin(pos.x + time) * cos(pos.y + time); + pos.z = texture2D(tex, pos.xy).r * 0.05; gl_Position = proj * view * model * vec4(pos, 1.0); }
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