diff options
author | dec05eba <dec05eba@protonmail.com> | 2020-02-15 01:36:41 +0100 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:22:10 +0100 |
commit | e4d073947d09634e95325ddaf8f1615f85e85901 (patch) | |
tree | 1bfa96dd7692f0d1c0029b3ba9a82e4ba719eb71 /shaders | |
parent | b366f3d0c573468ecd0b59da43dfcbc847334b19 (diff) |
Load texture in obj model loader.. broken
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/fragment.frag | 6 | ||||
-rw-r--r-- | shaders/sand_fragment.frag | 9 | ||||
-rw-r--r-- | shaders/sand_vertex.vert | 15 | ||||
-rw-r--r-- | shaders/vertex.vert | 4 |
4 files changed, 32 insertions, 2 deletions
diff --git a/shaders/fragment.frag b/shaders/fragment.frag index 60791c2..b078a58 100644 --- a/shaders/fragment.frag +++ b/shaders/fragment.frag @@ -1,9 +1,11 @@ #version 330 core +in vec2 texcoord_frag; + out vec4 out_color; -uniform vec3 triangle_color; +uniform sampler2D tex; void main() { - out_color = vec4(triangle_color, 1.0); + out_color = texture(tex, texcoord_frag); }
\ No newline at end of file diff --git a/shaders/sand_fragment.frag b/shaders/sand_fragment.frag new file mode 100644 index 0000000..60791c2 --- /dev/null +++ b/shaders/sand_fragment.frag @@ -0,0 +1,9 @@ +#version 330 core + +out vec4 out_color; + +uniform vec3 triangle_color; + +void main() { + out_color = vec4(triangle_color, 1.0); +}
\ No newline at end of file diff --git a/shaders/sand_vertex.vert b/shaders/sand_vertex.vert new file mode 100644 index 0000000..f254dbc --- /dev/null +++ b/shaders/sand_vertex.vert @@ -0,0 +1,15 @@ +#version 330 core + +in vec3 position; + +uniform float time; + +uniform mat4 proj; +uniform mat4 view; +uniform mat4 model; + +void main() { + vec3 pos = position; + pos.z = sin(pos.x + time) * cos(pos.y + time); + gl_Position = proj * view * model * vec4(pos, 1.0); +}
\ No newline at end of file diff --git a/shaders/vertex.vert b/shaders/vertex.vert index a44217b..0796652 100644 --- a/shaders/vertex.vert +++ b/shaders/vertex.vert @@ -1,11 +1,15 @@ #version 330 core in vec3 position; +in vec2 texcoord_vert; + +out vec2 texcoord_frag; uniform mat4 proj; uniform mat4 view; uniform mat4 model; void main() { + texcoord_frag = texcoord_vert; gl_Position = proj * view * model * vec4(position, 1.0); }
\ No newline at end of file |