diff options
author | dec05eba <dec05eba@protonmail.com> | 2020-03-11 01:52:27 +0100 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:22:10 +0100 |
commit | 1156c0f58b01ff080b9d9ede15b449a845df6654 (patch) | |
tree | 426c14ffd9e6aac2d37af58211e78b1fae8d6fe6 /src | |
parent | 12c36c61c3f8d19c44cb2e5ffdf3ed812a0390d2 (diff) |
Diffstat (limited to 'src')
-rw-r--r-- | src/ModelLoader.cpp | 11 | ||||
-rw-r--r-- | src/entity/Entity.cpp | 62 | ||||
-rw-r--r-- | src/entity/MeshInstance.cpp | 7 | ||||
-rw-r--r-- | src/main.cpp | 2 |
4 files changed, 78 insertions, 4 deletions
diff --git a/src/ModelLoader.cpp b/src/ModelLoader.cpp index 60626f1..099349c 100644 --- a/src/ModelLoader.cpp +++ b/src/ModelLoader.cpp @@ -171,13 +171,18 @@ namespace amalgine { for(unsigned int j = 0; j < num_textures; ++j) { std::string texture_name = model_loader.extract_null_terminated_string(); + if(texture_name.empty()) + continue; + fprintf(stderr, "texture name: %s\n", texture_name.c_str()); std::string texture_path = dir_path + "/" + texture_name; - assert(!*image); // TODO: Support multiple images + //assert(!*image); // TODO: Support multiple images + if(*image) + continue; Result<Image*> image_result = Image::loadFromFile(texture_path.c_str()); if(!image_result) { - fprintf(stderr, "%s\n", image_result.getErrorMsg().c_str()); - return false; + fprintf(stderr, "Warning: %s\n", image_result.getErrorMsg().c_str()); + continue; } *image = image_result.unwrap(); } diff --git a/src/entity/Entity.cpp b/src/entity/Entity.cpp new file mode 100644 index 0000000..57f6110 --- /dev/null +++ b/src/entity/Entity.cpp @@ -0,0 +1,62 @@ +#include "../../include/entity/Entity.hpp" +#include <assert.h> + +namespace amalgine { + EntityWorld::EntityWorld() { + for(int i = 0; i < NUM_ENTITIES; ++i) { + mask[i] = ENTITY_MASK_NONE; + transformation[i] = glm::mat4(1.0f); + velocity[i] = glm::vec3(0.0f, 0.0f, 0.0f); + mesh_instance[i] = MeshInstance(); + } + } + + Entity EntityWorld::create_entity(EntityMask type) { + for(int i = 0; i < NUM_ENTITIES; ++i) { + if(mask[i] == ENTITY_MASK_NONE) { + mask[i] = type; + return i; + } + } + return INVALID_ENTITY; + } + + void EntityWorld::remove_entity(Entity entity) { + mask[entity] = ENTITY_MASK_NONE; + } + + glm::mat4& EntityWorld::get_transformation(Entity entity) { + assert(mask[entity] & ENTITY_MASK_TRANSFORMATION); + return transformation[entity]; + } + + glm::vec3& EntityWorld::get_velocity(Entity entity) { + assert(mask[entity] & ENTITY_MASK_VELOCITY); + return velocity[entity]; + } + + MeshInstance& EntityWorld::get_mesh_instance(Entity entity) { + assert(mask[entity] & ENTITY_MASK_MESH_COMPONENT); + return mesh_instance[entity]; + } + + void EntityWorld::update() { + const float gravity = -9.8f; + for(int i = 0; i < NUM_ENTITIES; ++i) { + velocity[i].z -= gravity; + } + + const EntityMaskType transform_velocity_mask = ENTITY_MASK_TRANSFORMATION | ENTITY_MASK_VELOCITY; + for(int i = 0; i < NUM_ENTITIES; ++i) { + if((mask[i] & transform_velocity_mask) == transform_velocity_mask) { + transformation[i][3].x += velocity[i].x; + transformation[i][3].y += velocity[i].y; + transformation[i][3].z += velocity[i].z; + } + } + + for(int i = 0; i < NUM_ENTITIES; ++i) { + mesh_instance[i].update(); + } + } +}
\ No newline at end of file diff --git a/src/entity/MeshInstance.cpp b/src/entity/MeshInstance.cpp new file mode 100644 index 0000000..ab7c931 --- /dev/null +++ b/src/entity/MeshInstance.cpp @@ -0,0 +1,7 @@ +#include "../../include/entity/MeshInstance.hpp" + +namespace amalgine { + void MeshInstance::update() { + + } +}
\ No newline at end of file diff --git a/src/main.cpp b/src/main.cpp index 7cefb17..ac88819 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -97,7 +97,7 @@ int main() { std::unique_ptr<Shader> vertex_shader = load_shader_from_file("shaders/vertex.vert", Shader::Type::VERTEX); std::unique_ptr<Shader> pixel_shader = load_shader_from_file("shaders/fragment.frag", Shader::Type::PIXEL); std::unique_ptr<ShaderProgram> shader_program = build_shader_program_from_shaders({ vertex_shader.get(), pixel_shader.get() }); - Model buddha_model = load_model("/home/dec05eba/Downloads/ELI4OS.a3d", shader_program.get()); + Model buddha_model = load_model("/home/dec05eba/Downloads/Zora Armor/link.a3d", shader_program.get()); buddha_model.frame.get_uniform_by_name("proj")->set(proj); Result<Uniform> view_uniform = buddha_model.frame.get_uniform_by_name("view"); Result<Uniform> model_uniform = buddha_model.frame.get_uniform_by_name("model"); |