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authordec05eba <dec05eba@protonmail.com>2019-11-04 00:50:45 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commit23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 (patch)
tree83db7b81936621b6a2435e9b5db0de18496cd12f /src/RenderBackend/OpenGL/CompiledShader.cpp
parentfbd2e5d9a802db4fb5e056705ec599ac423e09be (diff)
Use external shaders instead of generating shader code from c++ code...
Diffstat (limited to 'src/RenderBackend/OpenGL/CompiledShader.cpp')
-rw-r--r--src/RenderBackend/OpenGL/CompiledShader.cpp40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/RenderBackend/OpenGL/CompiledShader.cpp b/src/RenderBackend/OpenGL/CompiledShader.cpp
deleted file mode 100644
index f4a1fec..0000000
--- a/src/RenderBackend/OpenGL/CompiledShader.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-#include "../../../include/RenderBackend/OpenGL/CompiledShader.hpp"
-#include "../../../include/RenderBackend/OpenGL/opengl.hpp"
-
-using namespace std;
-
-namespace amalgine
-{
- CompiledVertexShader::CompiledVertexShader(u32 _shaderId) :
- shaderId(_shaderId)
- {
-
- }
-
- CompiledVertexShader::~CompiledVertexShader()
- {
- glDeleteShader(shaderId);
- }
-
- u32 CompiledVertexShader::getShaderId() const
- {
- return shaderId;
- }
-
- CompiledPixelShader::CompiledPixelShader(u32 _shaderId, unordered_map<string, i32> &&_pixelAttributes) :
- shaderId(_shaderId),
- pixelAttributes(_pixelAttributes)
- {
-
- }
-
- CompiledPixelShader::~CompiledPixelShader()
- {
- glDeleteShader(shaderId);
- }
-
- u32 CompiledPixelShader::getShaderId() const
- {
- return shaderId;
- }
-}