diff options
author | dec05eba <dec05eba@protonmail.com> | 2019-11-04 00:50:45 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | 23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 (patch) | |
tree | 83db7b81936621b6a2435e9b5db0de18496cd12f /src/RenderBackend/OpenGL/CompiledShader.cpp | |
parent | fbd2e5d9a802db4fb5e056705ec599ac423e09be (diff) |
Use external shaders instead of generating shader code from c++ code...
Diffstat (limited to 'src/RenderBackend/OpenGL/CompiledShader.cpp')
-rw-r--r-- | src/RenderBackend/OpenGL/CompiledShader.cpp | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/src/RenderBackend/OpenGL/CompiledShader.cpp b/src/RenderBackend/OpenGL/CompiledShader.cpp deleted file mode 100644 index f4a1fec..0000000 --- a/src/RenderBackend/OpenGL/CompiledShader.cpp +++ /dev/null @@ -1,40 +0,0 @@ -#include "../../../include/RenderBackend/OpenGL/CompiledShader.hpp" -#include "../../../include/RenderBackend/OpenGL/opengl.hpp" - -using namespace std; - -namespace amalgine -{ - CompiledVertexShader::CompiledVertexShader(u32 _shaderId) : - shaderId(_shaderId) - { - - } - - CompiledVertexShader::~CompiledVertexShader() - { - glDeleteShader(shaderId); - } - - u32 CompiledVertexShader::getShaderId() const - { - return shaderId; - } - - CompiledPixelShader::CompiledPixelShader(u32 _shaderId, unordered_map<string, i32> &&_pixelAttributes) : - shaderId(_shaderId), - pixelAttributes(_pixelAttributes) - { - - } - - CompiledPixelShader::~CompiledPixelShader() - { - glDeleteShader(shaderId); - } - - u32 CompiledPixelShader::getShaderId() const - { - return shaderId; - } -} |