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author | dec05eba <dec05eba@protonmail.com> | 2017-12-27 23:48:41 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | ff4daae11db0ab811cac66e262d289a4107bba4a (patch) | |
tree | 7b62216d578a59b940dada8e794355dfb7ff3273 /src/RenderBackend/OpenGL/PixelShader.cpp | |
parent | 2d8b61bf9fc36e933a0091e1098e62faf143412c (diff) |
Add uniform (shader global variable)
Diffstat (limited to 'src/RenderBackend/OpenGL/PixelShader.cpp')
-rw-r--r-- | src/RenderBackend/OpenGL/PixelShader.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/RenderBackend/OpenGL/PixelShader.cpp b/src/RenderBackend/OpenGL/PixelShader.cpp index 8aa4d9a..f263513 100644 --- a/src/RenderBackend/OpenGL/PixelShader.cpp +++ b/src/RenderBackend/OpenGL/PixelShader.cpp @@ -49,6 +49,24 @@ namespace amalgine return ShaderOutputVec4(this, attributeIndex); } + // TODO: Generate warning if global variable is defined but not assigned to? + ShaderGlobalVec3 PixelShader::defineGlobalVec3(const std::string &name) + { + if(!isShaderVariableNameValid(name.c_str())) + throw PixelShaderInvalidAttributeName(name); + + if(globalAttributes.find(name) != globalAttributes.end()) + throw PixelShaderAttributeAlreadyDefined(name); + + writeHeader("uniform vec3 "); + writeHeader(name); + writeHeader(";\n"); + + ShaderGlobalVec3 globalVec(name); + globalAttributes[name] = globalVec.getVecObject(); + return ShaderGlobalVec3(globalVec); + } + i32 PixelShader::defineOutputVariable(const string &variableName, const char *typeName) { if(!isShaderVariableNameValid(variableName.c_str())) |