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authordec05eba <dec05eba@protonmail.com>2017-12-26 17:29:28 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commitffe9dac56488ebfc9f5c37c4e400f4f5469a8a46 (patch)
tree5958b66f16d217e31215d2f6ec56bb341ec06a76 /src/RenderBackend/OpenGL/PixelShader.cpp
parentb5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (diff)
Add device memory, device frame. Rendering works
Diffstat (limited to 'src/RenderBackend/OpenGL/PixelShader.cpp')
-rw-r--r--src/RenderBackend/OpenGL/PixelShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/RenderBackend/OpenGL/PixelShader.cpp b/src/RenderBackend/OpenGL/PixelShader.cpp
index 2af68e5..8aa4d9a 100644
--- a/src/RenderBackend/OpenGL/PixelShader.cpp
+++ b/src/RenderBackend/OpenGL/PixelShader.cpp
@@ -131,7 +131,7 @@ namespace amalgine
{
if(!compileLog.empty())
printf("Pixel shader compile log:\n%s", compileLog.c_str());
- return Result<CompiledPixelShader*>::Ok(new CompiledPixelShader(fragmentShaderId));
+ return Result<CompiledPixelShader*>::Ok(new CompiledPixelShader(fragmentShaderId, move(pixelAttributes)));
}
else
return Result<CompiledPixelShader*>::Err(compileLog);