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author | dec05eba <dec05eba@protonmail.com> | 2017-12-26 17:29:28 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | ffe9dac56488ebfc9f5c37c4e400f4f5469a8a46 (patch) | |
tree | 5958b66f16d217e31215d2f6ec56bb341ec06a76 /src/RenderBackend/OpenGL/PixelShader.cpp | |
parent | b5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (diff) |
Add device memory, device frame. Rendering works
Diffstat (limited to 'src/RenderBackend/OpenGL/PixelShader.cpp')
-rw-r--r-- | src/RenderBackend/OpenGL/PixelShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/RenderBackend/OpenGL/PixelShader.cpp b/src/RenderBackend/OpenGL/PixelShader.cpp index 2af68e5..8aa4d9a 100644 --- a/src/RenderBackend/OpenGL/PixelShader.cpp +++ b/src/RenderBackend/OpenGL/PixelShader.cpp @@ -131,7 +131,7 @@ namespace amalgine { if(!compileLog.empty()) printf("Pixel shader compile log:\n%s", compileLog.c_str()); - return Result<CompiledPixelShader*>::Ok(new CompiledPixelShader(fragmentShaderId)); + return Result<CompiledPixelShader*>::Ok(new CompiledPixelShader(fragmentShaderId, move(pixelAttributes))); } else return Result<CompiledPixelShader*>::Err(compileLog); |