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authordec05eba <dec05eba@protonmail.com>2017-12-20 20:55:05 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:46 +0100
commitca92d8c90f7103db6d7cae4cef49b278d804b474 (patch)
treebaf44e42fcc1cf7e871a7b2f1d3d92f680f3a845 /src/RenderBackend/OpenGL/ShaderVec.cpp
parent3d7f123c0fc0af4b8df3ad791b264d22268bd423 (diff)
Create shader using c++ code
Diffstat (limited to 'src/RenderBackend/OpenGL/ShaderVec.cpp')
-rw-r--r--src/RenderBackend/OpenGL/ShaderVec.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/RenderBackend/OpenGL/ShaderVec.cpp b/src/RenderBackend/OpenGL/ShaderVec.cpp
new file mode 100644
index 0000000..0dfb4c6
--- /dev/null
+++ b/src/RenderBackend/OpenGL/ShaderVec.cpp
@@ -0,0 +1,23 @@
+#include "../../../include/RenderBackend/OpenGL/ShaderVec.hpp"
+#include "../../../include/RenderBackend/OpenGL/VertexShader.hpp"
+#include "../../../include/RenderBackend/OpenGL/PixelShader.hpp"
+
+using namespace std;
+
+namespace amalgine
+{
+ const string& ShaderInputVec2::getName() const
+ {
+ return vertexShader->getInputAttributeName(attributeIndex);
+ }
+
+ const string& ShaderOutputVec4::getName() const
+ {
+ return pixelShader->getOutputAttributeName(attributeIndex);
+ }
+
+ void ShaderOutputVec4::operator=(const ShaderVec4 &shaderVec4)
+ {
+ pixelShader->assign(*this, shaderVec4);
+ }
+}