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authordec05eba <dec05eba@protonmail.com>2017-12-27 23:48:41 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commitff4daae11db0ab811cac66e262d289a4107bba4a (patch)
tree7b62216d578a59b940dada8e794355dfb7ff3273 /src/RenderBackend/OpenGL/ShaderVec.cpp
parent2d8b61bf9fc36e933a0091e1098e62faf143412c (diff)
Add uniform (shader global variable)
Diffstat (limited to 'src/RenderBackend/OpenGL/ShaderVec.cpp')
-rw-r--r--src/RenderBackend/OpenGL/ShaderVec.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/RenderBackend/OpenGL/ShaderVec.cpp b/src/RenderBackend/OpenGL/ShaderVec.cpp
index 3bbe0be..dd3bbe5 100644
--- a/src/RenderBackend/OpenGL/ShaderVec.cpp
+++ b/src/RenderBackend/OpenGL/ShaderVec.cpp
@@ -20,6 +20,12 @@ namespace amalgine
return AttributeType::NONE;
}
+ void ShaderProgramGlobalVec3::set(f32 x, f32 y, f32 z)
+ {
+ shaderProgram->use();
+ glUniform3f(uniformId, x, y, z);
+ }
+
const string& ShaderInputVec2::getName() const
{
return vertexShader->getInputAttributeName(attributeIndex);