diff options
author | dec05eba <dec05eba@protonmail.com> | 2017-12-27 23:48:41 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | ff4daae11db0ab811cac66e262d289a4107bba4a (patch) | |
tree | 7b62216d578a59b940dada8e794355dfb7ff3273 /src/RenderBackend/OpenGL/ShaderVec.cpp | |
parent | 2d8b61bf9fc36e933a0091e1098e62faf143412c (diff) |
Add uniform (shader global variable)
Diffstat (limited to 'src/RenderBackend/OpenGL/ShaderVec.cpp')
-rw-r--r-- | src/RenderBackend/OpenGL/ShaderVec.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/RenderBackend/OpenGL/ShaderVec.cpp b/src/RenderBackend/OpenGL/ShaderVec.cpp index 3bbe0be..dd3bbe5 100644 --- a/src/RenderBackend/OpenGL/ShaderVec.cpp +++ b/src/RenderBackend/OpenGL/ShaderVec.cpp @@ -20,6 +20,12 @@ namespace amalgine return AttributeType::NONE; } + void ShaderProgramGlobalVec3::set(f32 x, f32 y, f32 z) + { + shaderProgram->use(); + glUniform3f(uniformId, x, y, z); + } + const string& ShaderInputVec2::getName() const { return vertexShader->getInputAttributeName(attributeIndex); |