diff options
author | dec05eba <dec05eba@protonmail.com> | 2020-02-14 10:43:26 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:22:09 +0100 |
commit | 83c78e2b5cc9b0cb737ec3785722ae280bd29b65 (patch) | |
tree | 8c1f522bc19d4adc7df849fe09f8afc9513f9d65 /src/RenderBackend/OpenGL/Uniform.cpp | |
parent | 23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 (diff) |
Use shader from file..
Diffstat (limited to 'src/RenderBackend/OpenGL/Uniform.cpp')
-rw-r--r-- | src/RenderBackend/OpenGL/Uniform.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/RenderBackend/OpenGL/Uniform.cpp b/src/RenderBackend/OpenGL/Uniform.cpp new file mode 100644 index 0000000..67cf3c6 --- /dev/null +++ b/src/RenderBackend/OpenGL/Uniform.cpp @@ -0,0 +1,24 @@ +#include "../../../include/RenderBackend/OpenGL/Uniform.hpp" +#include "../../../include/RenderBackend/OpenGL/opengl.hpp" + +namespace amalgine { + Uniform::~Uniform() {} + + void Uniform::set(const vec3f &value) { + use(); + glUniform3f(uniform_id, value.x, value.y, value.z); + } + + void Uniform::set(const glm::mat4 &value) { + use(); + glUniformMatrix4fv(uniform_id, 1, GL_FALSE, glm::value_ptr(value)); + } + + Uniform::Uniform(i32 uniform_id, u32 shader_program_id) : uniform_id(uniform_id), program_id(shader_program_id) { + + } + + void Uniform::use() { + glUseProgram(program_id); + } +}
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