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authordec05eba <dec05eba@protonmail.com>2017-12-21 22:52:12 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commitbfd21732b35a3856b1f72c826816c2857710fcb3 (patch)
tree4a3f19551c744db3e339a64ac1afa2ebe1ec015f /src
parentca92d8c90f7103db6d7cae4cef49b278d804b474 (diff)
Added shader program
Diffstat (limited to 'src')
-rw-r--r--src/RenderBackend/OpenGL/PixelShader.cpp44
-rw-r--r--src/RenderBackend/OpenGL/ShaderProgram.cpp103
-rw-r--r--src/RenderBackend/OpenGL/VertexShader.cpp3
-rw-r--r--src/main.cpp5
4 files changed, 110 insertions, 45 deletions
diff --git a/src/RenderBackend/OpenGL/PixelShader.cpp b/src/RenderBackend/OpenGL/PixelShader.cpp
index cbdc842..2a7c913 100644
--- a/src/RenderBackend/OpenGL/PixelShader.cpp
+++ b/src/RenderBackend/OpenGL/PixelShader.cpp
@@ -1,7 +1,4 @@
#include "../../../include/RenderBackend/OpenGL/PixelShader.hpp"
-#include "../../../include/RenderBackend/OpenGL/CommonShader.hpp"
-#include "../../../include/RenderBackend/OpenGL/opengl.hpp"
-#include <cassert>
using namespace std;
@@ -31,24 +28,11 @@ namespace amalgine
}
- PixelShader::PixelShader() : locationCounter(0), mainFuncDefined(false)
+ PixelShader::PixelShader() : mainFuncDefined(false)
{
- glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxPixelAttribs);
writeHeader("#version 330 core\n\n");
}
- const string& PixelShader::getOutputAttributeName(i32 attributeIndex)
- {
- assert(attributeIndex < pixelAttributeNames.size());
- return pixelAttributeNames[attributeIndex];
- }
-
- ShaderOutputVec4 PixelShader::defineOutputVec4(const std::string &name)
- {
- i32 attributeIndex = defineOutputVariable(name, "vec4");
- return ShaderOutputVec4(this, attributeIndex);
- }
-
void PixelShader::defineMain(PixelShaderMainFunc mainFunc)
{
if(mainFuncDefined)
@@ -68,31 +52,7 @@ namespace amalgine
writeBody(";\n");
}
- i32 PixelShader::defineOutputVariable(const string &variableName, const char *typeName)
- {
- if(!isShaderVariableNameValid(variableName.c_str()))
- throw PixelShaderInvalidAttributeName(variableName);
-
- if(locationCounter + 1 > maxPixelAttribs)
- throw PixelShaderTooManyAttributes(maxPixelAttribs);
-
- if(pixelAttributes.find(variableName) != pixelAttributes.end())
- throw PixelShaderAttributeAlreadyDefined(variableName);
-
- i32 attributeIndex = locationCounter;
- pixelAttributes[variableName] = locationCounter;
- pixelAttributeNames.push_back(variableName);
-
- ++locationCounter;
- writeHeader("out ");
- writeHeader(typeName);
- writeHeader(" ");
- writeHeader(variableName);
- writeHeader(";\n");
- return attributeIndex;
- }
-
- string PixelShader::build()
+ string PixelShader::build() const
{
std::string result;
result.reserve(header.size() + 2 + body.size());
diff --git a/src/RenderBackend/OpenGL/ShaderProgram.cpp b/src/RenderBackend/OpenGL/ShaderProgram.cpp
new file mode 100644
index 0000000..892f45e
--- /dev/null
+++ b/src/RenderBackend/OpenGL/ShaderProgram.cpp
@@ -0,0 +1,103 @@
+#include "../../../include/RenderBackend/OpenGL/ShaderProgram.hpp"
+#include "../../../include/RenderBackend/OpenGL/CommonShader.hpp"
+#include "../../../include/RenderBackend/OpenGL/opengl.hpp"
+
+using namespace std;
+
+namespace amalgine
+{
+ string getShaderCompileLog(GLuint shaderId)
+ {
+ string result;
+ GLint shaderLogLength;
+ glGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &shaderLogLength);
+ if(shaderLogLength > 0)
+ {
+ result.resize(shaderLogLength);
+ glGetShaderInfoLog(shaderId, shaderLogLength, NULL, &result[0]);
+ }
+ return result;
+ }
+
+ ShaderProgram::ShaderProgram() : locationCounter(0)
+ {
+ glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxPixelAttribs);
+ }
+
+ const string& ShaderProgram::getOutputAttributeName(i32 attributeIndex)
+ {
+ assert(attributeIndex < pixelAttributeNames.size());
+ return pixelAttributeNames[attributeIndex];
+ }
+
+ ShaderOutputVec4 ShaderProgram::defineOutputVec4(const std::string &name)
+ {
+ i32 attributeIndex = defineOutputVariable(name, "vec4");
+ return ShaderOutputVec4(this, attributeIndex);
+ }
+
+ i32 ShaderProgram::defineOutputVariable(const string &variableName, const char *typeName)
+ {
+ if(!isShaderVariableNameValid(variableName.c_str()))
+ throw PixelShaderInvalidAttributeName(variableName);
+
+ if(locationCounter + 1 > maxPixelAttribs)
+ throw PixelShaderTooManyAttributes(maxPixelAttribs);
+
+ if(pixelAttributes.find(variableName) != pixelAttributes.end())
+ throw PixelShaderAttributeAlreadyDefined(variableName);
+
+ i32 attributeIndex = locationCounter;
+ pixelAttributes[variableName] = locationCounter;
+ pixelAttributeNames.push_back(variableName);
+ ++locationCounter;
+ return attributeIndex;
+ }
+
+ /*
+ Result<string> ShaderProgram::addVertexShader(const VertexShader &vertexShader)
+ {
+ GLuint vertexShaderId = glCreateShader(GL_VERTEX_SHADER);
+ string verterShaderSource = vertexShader.build();
+ const char *verterShaderSourcePtr = verterShaderSource.c_str();
+ glShaderSource(vertexShaderId, 1, &verterShaderSourcePtr, NULL);
+ glCompileShader(vertexShaderId);
+ shaderIds.push_back(vertexShaderId);
+
+ GLint status;
+ glGetShaderiv(vertexShaderId, GL_COMPILE_STATUS, &status);
+ string compileLog = getShaderCompileLog(vertexShaderId);
+ if(status == GL_TRUE)
+ return Result<string>::Ok(compileLog);
+ else
+ return Result<string>::Err(compileLog);
+ }
+
+ Result<string> ShaderProgram::addPixelShader(const PixelShader &pixelShader)
+ {
+ GLuint fragmentShaderId = glCreateShader(GL_FRAGMENT_SHADER);
+ string fragmentShaderSource = pixelShader.build();
+ const char *fragmentShaderSourcePtr = fragmentShaderSource.c_str();
+ glShaderSource(fragmentShaderId, 1, &fragmentShaderSourcePtr, NULL);
+ glCompileShader(fragmentShaderId);
+ shaderIds.push_back(fragmentShaderId);
+
+ GLint status;
+ glGetShaderiv(fragmentShaderId, GL_COMPILE_STATUS, &status);
+ string compileLog = getShaderCompileLog(fragmentShaderId);
+ if(status == GL_TRUE)
+ return Result<string>::Ok(compileLog);
+ else
+ return Result<string>::Err(compileLog);
+ }
+
+ void ShaderProgram::build()
+ {
+ GLuint shaderProgramId = glCreateProgram();
+ for(u32 shaderId : shaderIds)
+ {
+ glAttachShader(shaderProgramId, shaderId);
+ }
+ }
+ */
+}
diff --git a/src/RenderBackend/OpenGL/VertexShader.cpp b/src/RenderBackend/OpenGL/VertexShader.cpp
index b869624..04bf863 100644
--- a/src/RenderBackend/OpenGL/VertexShader.cpp
+++ b/src/RenderBackend/OpenGL/VertexShader.cpp
@@ -1,7 +1,6 @@
#include "../../../include/RenderBackend/OpenGL/VertexShader.hpp"
#include "../../../include/RenderBackend/OpenGL/CommonShader.hpp"
#include "../../../include/RenderBackend/OpenGL/opengl.hpp"
-#include <cassert>
using namespace std;
@@ -88,7 +87,7 @@ namespace amalgine
return attributeIndex;
}
- string VertexShader::build()
+ string VertexShader::build() const
{
std::string result;
result.reserve(header.size() + 2 + body.size());
diff --git a/src/main.cpp b/src/main.cpp
index fe48ddf..03222f1 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -4,6 +4,7 @@
#include <glm/glm.hpp>
#include "../include/RenderBackend/OpenGL/VertexShader.hpp"
#include "../include/RenderBackend/OpenGL/PixelShader.hpp"
+#include "../include/RenderBackend/OpenGL/ShaderProgram.hpp"
#include "../include/RenderBackend/OpenGL/DeviceMemory.hpp"
using namespace amalgine;
@@ -54,6 +55,8 @@ int main()
DeviceMemory triangle;
triangle.copyStatic(vertices);
+ ShaderProgram shaderProgram;
+
VertexShader vertexShader;
ShaderInputVec2 inputPosition = vertexShader.defineInputVec2("position");
@@ -63,7 +66,7 @@ int main()
});
PixelShader pixelShader;
- ShaderOutputVec4 outColor = pixelShader.defineOutputVec4("outColor");
+ ShaderOutputVec4 outColor = shaderProgram.defineOutputVec4("outColor");
pixelShader.defineMain([&outColor]()
{